-------------- DEBUG STARTED   --------------
RandMap Version: 1.10
Web page: http://www.planethalflife.com/randmap
Skill: 50
Number of levels: 1
Number of rooms: 10
Map names: rmap
 
Reading themes
ReadThemes called
Number of themes = 5
Got theme [Office]
Passageway Height : 100
Standard Height   : 120
Large Height      : 240
Portal Width      : 100
Room Variance     : 250
Floor 0 Texture : C1A1_FLR2A
Floor 1 Texture : C1A1_FLR2C
Ceil 0 Texture : BABTECH_CEIL02
Wall 0 Texture : C1A0_LABW7
Wall 1 Texture : C1A0_LABW7B
Wall 2 Texture : C1A0_LABW7C
Got sub-theme <> of theme [Office]
Passageway Height : 0
Standard Height   : 0
Large Height      : 0
Portal Width      : 0
Room Variance     : 0
Floor 0 Texture : C1A1_FLR2A
Floor 1 Texture : C1A1_FLR2B
Floor 2 Texture : C1A1_FLR2C
Ceil 0 Texture : C1A0_W2
Ceil 1 Texture : C1A1_FLR2B
Wall 0 Texture : C1A0_WX
Wall 1 Texture : C1A0_W1
Got sub-theme <> of theme [Office]
Passageway Height : 0
Standard Height   : 0
Large Height      : 0
Portal Width      : 0
Room Variance     : 0
Floor 0 Texture : C1A1_FLR2A
Ceil 0 Texture : C1A4_C1D
Wall 0 Texture : C1A0_LABW7
Wall 1 Texture : C1A0_LABW7B
Wall 2 Texture : C1A0_LABW7C
Got sub-theme <> of theme [Office]
Passageway Height : 0
Standard Height   : 0
Large Height      : 0
Portal Width      : 0
Room Variance     : 0
Floor 0 Texture : C1A3FLOOR02
Ceil 0 Texture : C1A4_C1D
Wall 0 Texture : C1A3_W1F
Wall 1 Texture : C1A3WALL01
Wall 2 Texture : C1A3WALL05
Got sub-theme <> of theme [Office]
Passageway Height : 0
Standard Height   : 0
Large Height      : 0
Portal Width      : 0
Room Variance     : 0
Floor 0 Texture : C1A3FLOOR02
Floor 1 Texture : C1A1_FLR2A
Ceil 0 Texture : BABTECH7C1
Ceil 1 Texture : -0BABTECH_C5
Wall 0 Texture : BABTECH6A2
Wall 1 Texture : BABTECH6B2
Wall 2 Texture : BABTECH6A
ReadThemes finished
Chosen theme 4
Chosen theme 3
Chosen theme 2
Chosen theme 4
Chosen theme 2
Chosen theme 1
Chosen theme 2
Chosen theme 0
Max Theme = 5
Chosen theme has 4 extra subthemes
Chosen [Office] theme
Creating level 1
 -------------------------------- Creating Level --------------------------------
Working on room #0
Checking bounds...
Portal created (0,0,0), width 100, hgt 100, direction NORTH
Portal created (0)
Creating room...
 - CRBasic created
 - CRSplit created
Trying to fit room around SOUTH wall portal
Fitting room: (-254,0)(356,662) to bounds (-4000,-4000)(4000,4000)
End fitting room, RoomFailed = 0
   Adding opposite end portal
Have portal in wall
Portal created (-22,662,60), width 200, hgt 100, direction NORTH
Portal created (1)
   Chosen split type 3, side 1
Putting side portal on low side of split
Have entire wall as portal
Portal created (356,215,0), width 410, hgt 240, direction EAST
Portal created (2)
Putting side portal on low side of split
Have entire wall as portal
Portal created (-254,215,0), width 410, hgt 240, direction WEST
Portal created (3)
Portal 0 : 1
Portal 1 : 0
Portal 2 : 2
Portal 3 : 3
Have Split room, split type 3
... Room ok
Chose portal 0 (0,0,0)
Working on room #1
Checking bounds...
Setting initial bounds:
Portal is NORTH, forward room 0, backward room -1
Position is (0,0)
  Cropping bounds (-4000,-4000) (4000,0)
  To room [#0] (-254,0) (356,662)
Creating room...
 - CRBasic created
Trying to fit room around NORTH wall portal
Fitting room: (-212,-336)(274,0) to bounds (-4000,-4000)(4000,0)
End fitting room, RoomFailed = 0
Room dimensions (-212,-336) (274,0)
Have portal in wall
Portal created (-32,-336,0), width 200, hgt 100, direction SOUTH
Portal created (4)
Have portal in wall
Portal created (274,-176,0), width 200, hgt 100, direction EAST
Portal created (5)
Have entire wall as portal
Portal created (-212,-168,0), width 316, hgt 120, direction WEST
Portal created (6)
... Room ok
Chose portal 4 (-32,-336,0)
Working on room #2
Checking bounds...
Setting initial bounds:
Portal is SOUTH, forward room -1, backward room 1
Position is (-32,-336)
  Cropping bounds (-4000,-4000) (4000,-336)
  To room [#0] (-254,0) (356,662)
  Cropping bounds (-4000,-4000) (4000,-336)
  To room [#1] (-212,-336) (274,0)
Creating room...
 - CRBasic created
 - CRPillar created
Trying to fit room around NORTH wall portal
Fitting room: (-190,-864)(288,-336) to bounds (-4000,-4000)(4000,-336)
End fitting room, RoomFailed = 0
Don't keep going this direction
Room dimensions (-190,-864) (288,-336)
Have entire wall as portal
Portal created (288,-600,0), width 508, hgt 240, direction EAST
Portal created (7)
Have entire wall as portal
Portal created (-190,-600,0), width 508, hgt 240, direction WEST
Portal created (8)
... Room ok
Chose portal 7 (288,-600,0)
Working on room #3
Checking bounds...
Setting initial bounds:
Portal is EAST, forward room -1, backward room 2
Position is (288,-600)
  Cropping bounds (288,-4000) (4000,4000)
  To room [#0] (-254,0) (356,662)
  Crop ydist = 600
  .. bounds are now (288,-4000) (4000,0)
  Cropping bounds (288,-4000) (4000,0)
  To room [#1] (-212,-336) (274,0)
  Cropping bounds (288,-4000) (4000,0)
  To room [#2] (-190,-864) (288,-336)
Creating room...
 - CRBasic created
Trying to fit room around WEST wall portal
Fitting room: (288,-864)(704,-336) to bounds (288,-4000)(4000,0)
End fitting room, RoomFailed = 0
Room dimensions (288,-864) (704,-336)
Have entire wall as portal
Portal created (496,-336,0), width 396, hgt 240, direction NORTH
Portal created (9)
Have portal in wall
Portal created (546,-864,0), width 100, hgt 100, direction SOUTH
Portal created (10)
Have portal in wall
Portal created (704,-614,0), width 200, hgt 100, direction EAST
Portal created (11)
... Room ok
Chose portal 10 (546,-864,0)
Working on room #4
Checking bounds...
Setting initial bounds:
Portal is SOUTH, forward room -1, backward room 3
Position is (546,-864)
  Cropping bounds (-4000,-4000) (4000,-864)
  To room [#0] (-254,0) (356,662)
  Cropping bounds (-4000,-4000) (4000,-864)
  To room [#1] (-212,-336) (274,0)
  Cropping bounds (-4000,-4000) (4000,-864)
  To room [#2] (-190,-864) (288,-336)
  Cropping bounds (-4000,-4000) (4000,-864)
  To room [#3] (288,-864) (704,-336)
Creating room...
 - CRBasic created
Trying to fit room around NORTH wall portal
Fitting room: (290,-1190)(628,-864) to bounds (-4000,-4000)(4000,-864)
End fitting room, RoomFailed = 0
Room dimensions (290,-1190) (628,-864)
Have entire wall as portal
Portal created (459,-1190,0), width 318, hgt 120, direction SOUTH
Portal created (12)
Have portal in wall
Portal created (628,-1086,0), width 100, hgt 100, direction EAST
Portal created (13)
Have portal in wall
Portal created (290,-1064,0), width 200, hgt 100, direction WEST
Portal created (14)
... Room ok
Chose portal 13 (628,-1086,0)
Working on room #5
Checking bounds...
Setting initial bounds:
Portal is EAST, forward room -1, backward room 4
Position is (628,-1086)
  Cropping bounds (628,-4000) (4000,4000)
  To room [#0] (-254,0) (356,662)
  Cropping bounds (628,-4000) (4000,4000)
  To room [#1] (-212,-336) (274,0)
  Cropping bounds (628,-4000) (4000,4000)
  To room [#2] (-190,-864) (288,-336)
  Cropping bounds (628,-4000) (4000,4000)
  To room [#3] (288,-864) (704,-336)
  Crop ydist = 222
  .. bounds are now (628,-4000) (4000,-864)
  Cropping bounds (628,-4000) (4000,-864)
  To room [#4] (290,-1190) (628,-864)
Creating room...
 - CRBasic created
 - CRPillar created
Trying to fit room around WEST wall portal
Fitting room: (628,-1160)(1078,-654) to bounds (628,-4000)(4000,-864)
Fitting room: (628,-1392)(1114,-882) to bounds (628,-4000)(4000,-864)
End fitting room, RoomFailed = 0
Room dimensions (628,-1392) (1114,-882)
Have portal in wall
Portal created (912,-882,0), width 200, hgt 100, direction NORTH
Portal created (15)
Have portal in wall
Portal created (1004,-1392,0), width 200, hgt 100, direction SOUTH
Portal created (16)
Have portal in wall
Portal created (1114,-1032,0), width 100, hgt 100, direction EAST
Portal created (17)
... Room ok
Chose portal 16 (1004,-1392,0)
Working on room #6
Checking bounds...
Setting initial bounds:
Portal is SOUTH, forward room -1, backward room 5
Position is (1004,-1392)
  Cropping bounds (-4000,-4000) (4000,-1392)
  To room [#0] (-254,0) (356,662)
  Cropping bounds (-4000,-4000) (4000,-1392)
  To room [#1] (-212,-336) (274,0)
  Cropping bounds (-4000,-4000) (4000,-1392)
  To room [#2] (-190,-864) (288,-336)
  Cropping bounds (-4000,-4000) (4000,-1392)
  To room [#3] (288,-864) (704,-336)
  Cropping bounds (-4000,-4000) (4000,-1392)
  To room [#4] (290,-1190) (628,-864)
  Cropping bounds (-4000,-4000) (4000,-1392)
  To room [#5] (628,-1392) (1114,-882)
Creating room...
 - CRBasic created
 - CRSplit created
Trying to fit room around NORTH wall portal
Fitting room: (608,-1994)(1168,-1392) to bounds (-4000,-4000)(4000,-1392)
End fitting room, RoomFailed = 0
   Adding opposite end portal
Have portal in wall
Portal created (1016,-1994,100), width 200, hgt 100, direction SOUTH
Portal created (18)
   Chosen split type 0, side 0
Putting side portal on low side of split
Have portal in wall
Portal created (1168,-1520,0), width 200, hgt 100, direction EAST
Portal created (19)
Putting side portal on high side of split
Have portal in wall
Portal created (608,-1934,100), width 100, hgt 100, direction WEST
Portal created (20)
Portal 0 : 16
Portal 1 : 18
Portal 2 : 19
Portal 3 : 20
Have Split room, split type 2
... Room ok
Chose portal 18 (1016,-1994,100)
Working on room #7
Checking bounds...
Setting initial bounds:
Portal is SOUTH, forward room -1, backward room 6
Position is (1016,-1994)
  Cropping bounds (-4000,-4000) (4000,-1994)
  To room [#0] (-254,0) (356,662)
  Cropping bounds (-4000,-4000) (4000,-1994)
  To room [#1] (-212,-336) (274,0)
  Cropping bounds (-4000,-4000) (4000,-1994)
  To room [#2] (-190,-864) (288,-336)
  Cropping bounds (-4000,-4000) (4000,-1994)
  To room [#3] (288,-864) (704,-336)
  Cropping bounds (-4000,-4000) (4000,-1994)
  To room [#4] (290,-1190) (628,-864)
  Cropping bounds (-4000,-4000) (4000,-1994)
  To room [#5] (628,-1392) (1114,-882)
  Cropping bounds (-4000,-4000) (4000,-1994)
  To room [#6] (608,-1994) (1168,-1392)
Creating room...
 - CRBasic created
 - CRSplit created
Trying to fit room around NORTH wall portal
Fitting room: (728,-2688)(1314,-1994) to bounds (-4000,-4000)(4000,-1994)
End fitting room, RoomFailed = 0
   Adding opposite end portal
   Chosen split type 1, side 0
Putting side portal on high side of split
Have portal in wall
Portal created (1314,-2054,100), width 100, hgt 100, direction EAST
Portal created (21)
Putting side portal on low side of split
Have portal in wall
Portal created (728,-2604,0), width 100, hgt 100, direction WEST
Portal created (22)
Portal 0 : 18
Portal 1 : -1
Portal 2 : 21
Portal 3 : 22
Have Split room, split type 1
... Room ok
Chose portal 14 (290,-1064,0)
Working on room #8
Checking bounds...
Setting initial bounds:
Portal is WEST, forward room -1, backward room 4
Position is (290,-1064)
  Cropping bounds (-4000,-4000) (290,4000)
  To room [#0] (-254,0) (356,662)
  Crop ydist = 1064
  .. bounds are now (-4000,-4000) (290,0)
  Cropping bounds (-4000,-4000) (290,0)
  To room [#1] (-212,-336) (274,0)
  Crop ydist = 728
  .. bounds are now (-4000,-4000) (290,-336)
  Cropping bounds (-4000,-4000) (290,-336)
  To room [#2] (-190,-864) (288,-336)
  Crop ydist = 200
  .. bounds are now (-4000,-4000) (290,-864)
  Cropping bounds (-4000,-4000) (290,-864)
  To room [#3] (288,-864) (704,-336)
  Cropping bounds (-4000,-4000) (290,-864)
  To room [#4] (290,-1190) (628,-864)
  Cropping bounds (-4000,-4000) (290,-864)
  To room [#5] (628,-1392) (1114,-882)
  Cropping bounds (-4000,-4000) (290,-864)
  To room [#6] (608,-1994) (1168,-1392)
  Cropping bounds (-4000,-4000) (290,-864)
  To room [#7] (728,-2688) (1314,-1994)
Creating room...
 - CRBasic created
 - CRSplit created
Trying to fit room around EAST wall portal
Fitting room: (-374,-1362)(290,-804) to bounds (-4000,-4000)(290,-864)
Fitting room: (-224,-1294)(290,-616) to bounds (-4000,-4000)(290,-864)
Fitting room: (-190,-1434)(290,-884) to bounds (-4000,-4000)(290,-864)
End fitting room, RoomFailed = 0
   Adding opposite end portal
Have portal in wall
Portal created (-190,-1254,100), width 200, hgt 100, direction WEST
Portal created (23)
   Chosen split type 1, side 0
Putting side portal on high side of split
Have portal in wall
Portal created (-130,-884,100), width 100, hgt 100, direction NORTH
Portal created (24)
Putting side portal on low side of split
Have portal in wall
Portal created (230,-1434,0), width 100, hgt 100, direction SOUTH
Portal created (25)
Portal 0 : 24
Portal 1 : 25
Portal 2 : 14
Portal 3 : 23
Have Split room, split type 1
... Room ok
Chose portal 21 (1314,-2054,100)
Working on room #9
Checking bounds...
Setting initial bounds:
Portal is EAST, forward room -1, backward room 7
Position is (1314,-2054)
  Cropping bounds (1314,-4000) (4000,4000)
  To room [#0] (-254,0) (356,662)
  Cropping bounds (1314,-4000) (4000,4000)
  To room [#1] (-212,-336) (274,0)
  Cropping bounds (1314,-4000) (4000,4000)
  To room [#2] (-190,-864) (288,-336)
  Cropping bounds (1314,-4000) (4000,4000)
  To room [#3] (288,-864) (704,-336)
  Cropping bounds (1314,-4000) (4000,4000)
  To room [#4] (290,-1190) (628,-864)
  Cropping bounds (1314,-4000) (4000,4000)
  To room [#5] (628,-1392) (1114,-882)
  Cropping bounds (1314,-4000) (4000,4000)
  To room [#6] (608,-1994) (1168,-1392)
  Cropping bounds (1314,-4000) (4000,4000)
  To room [#7] (728,-2688) (1314,-1994)
  Cropping bounds (1314,-4000) (4000,4000)
  To room [#8] (-190,-1434) (290,-884)
Creating room...
 - CRBasic created
 - CRPillar created
Trying to fit room around WEST wall portal
Fitting room: (1314,-2120)(1794,-1672) to bounds (1314,-4000)(4000,4000)
End fitting room, RoomFailed = 0
Room dimensions (1314,-2120) (1794,-1672)
Have entire wall as portal
Portal created (1554,-1672,100), width 460, hgt 100, direction NORTH
Portal created (26)
Have entire wall as portal
Portal created (1554,-2120,100), width 460, hgt 100, direction SOUTH
Portal created (27)
Have entire wall as portal
Portal created (1794,-1896,100), width 428, hgt 100, direction EAST
Portal created (28)
... Room ok
Chose portal 21 (1314,-2054,100)
Chose portal 28 (1794,-1896,100)
Creating Floyd Matrix
Chosen starting room #0 and ending room #9, with max distance 8
Doing precalculation before output
 Cancelled doing split room
 Cancelled doing split room
Creating final room attached to room 9
End Room constructed from hole 1554,-2056,-230
Writing to file
 -------------------------------- Output Level --------------------------------
Outputting map to file: maps\rmap01.map
 #### Outputing brushes ####
Chosen random floor texture (0,0) C1A1_FLR2A

*** Room : 0 ***
Portals:
NORTH : 1
SOUTH : 0
EAST : 2
WEST : 3
 (-254,0) (356,662)
Wall texture C1A0_LABW7 from subtheme 0
Outputting starting chimney
Outputting chop-hole brushes, hole (19,520)(83,584)
Brush (-244,0,0)->(-32,10,240)
Brush (32,0,0)->(346,10,240)
Adding doorstop, hgt 144
Brush (-32,10,96)->(32,0,240)
Chosen random floor texture (2,0) C1A1_FLR2A

*** Room : 1 ***
Portals:
NORTH : 0
SOUTH : 4
EAST : 5
WEST : 6
 (-212,-336) (274,0)
Wall texture C1A0_LABW7C from subtheme 2
Brush (-202,-10,0)->(-32,0,120)
Brush (32,-10,0)->(264,0,120)
Adding doorstop, hgt 24
Brush (-32,0,96)->(32,-10,120)
Brush (-202,-336,0)->(-64,-326,120)
Brush (0,-336,0)->(264,-326,120)
Adding doorstop, hgt 24
Brush (-64,-326,96)->(0,-336,120)
Chosen random floor texture (4,0) C1A3FLOOR02

*** Room : 2 ***
Portals:
NORTH : 4
SOUTH : -1
EAST : 7
WEST : 8
 (-190,-864) (288,-336)
Wall texture BABTECH6A from subtheme 4
Brush (-180,-346,0)->(-64,-336,240)
Brush (0,-346,0)->(278,-336,240)
Adding doorstop, hgt 144
Brush (-64,-336,96)->(0,-346,240)
Brush (278,-864,0)->(288,-854,240)
Brush (278,-346,0)->(288,-336,240)
One pillar placed in room
Chosen random floor texture (4,1) C1A1_FLR2A

*** Room : 3 ***
Portals:
NORTH : 9
SOUTH : 10
EAST : 11
WEST : 7
 (288,-864) (704,-336)
Wall texture BABTECH6B2 from subtheme 4
Brush (298,-864,0)->(496,-854,240)
Brush (596,-864,0)->(694,-854,240)
Adding doorstop, hgt 140
Brush (496,-854,100)->(596,-864,240)
Brush (288,-864,0)->(298,-854,240)
Brush (288,-346,0)->(298,-336,240)
Chosen random floor texture (0,1) C1A1_FLR2C

*** Room : 4 ***
Portals:
NORTH : 10
SOUTH : 12
EAST : 13
WEST : 14
 (290,-1190) (628,-864)
Wall texture C1A0_LABW7C from subtheme 0
Brush (300,-874,0)->(496,-864,120)
Brush (596,-874,0)->(618,-864,120)
Adding doorstop, hgt 20
Brush (496,-864,100)->(596,-874,120)
Brush (618,-1180,0)->(628,-1136,120)
Brush (618,-1036,0)->(628,-874,120)
Adding doorstop, hgt 20
Brush (628,-1136,100)->(618,-1036,120)
Brush (290,-1180,0)->(300,-1164,120)
Brush (290,-964,0)->(300,-874,120)
Adding doorstop, hgt 20
Brush (300,-1164,100)->(290,-964,120)
Chosen random floor texture (4,0) C1A3FLOOR02

*** Room : 5 ***
Portals:
NORTH : 15
SOUTH : 16
EAST : 17
WEST : 13
 (628,-1392) (1114,-882)
Wall texture BABTECH6A from subtheme 4
Brush (638,-1392,0)->(904,-1382,120)
Brush (1104,-1392,0)->(1114,-1382,120)
Adding doorstop, hgt 20
Brush (904,-1382,100)->(1104,-1392,120)
Brush (628,-1382,0)->(638,-1136,120)
Brush (628,-1036,0)->(638,-892,120)
Adding doorstop, hgt 20
Brush (638,-1136,100)->(628,-1036,120)
One pillar placed in room
Chosen random floor texture (2,0) C1A1_FLR2A

*** Room : 6 ***
Portals:
NORTH : 16
SOUTH : 18
EAST : 19
WEST : 20
 (608,-1994) (1168,-1392)
Wall texture C1A0_LABW7 from subtheme 2
Brush (618,-1402,0)->(904,-1392,240)
Brush (1104,-1402,0)->(1158,-1392,240)
Adding doorstop, hgt 140
Brush (904,-1392,100)->(1104,-1402,240)
Brush (618,-1994,0)->(916,-1984,240)
Brush (1116,-1994,0)->(1158,-1984,240)
Adding doorstop, hgt 40
Brush (916,-1984,200)->(1116,-1994,240)
Adding understop, hgt 100
Brush (916,-1984,0)->(1116,-1994,100)
Chosen random floor texture (2,0) C1A1_FLR2A
 Outputting Perpendicular split (side 0), Stairs 678,-1864 direction NORTH
PutRailingOnBlock called for CLIP, dir = 1, block (618,-1984)(1158,-1864)
Chosen random floor texture (3,0) C1A3FLOOR02

*** Room : 7 ***
Portals:
NORTH : 18
SOUTH : -1
EAST : 21
WEST : 22
 (728,-2688) (1314,-1994)
Wall texture C1A3WALL01 from subtheme 3
Brush (738,-2004,0)->(916,-1994,240)
Brush (1116,-2004,0)->(1304,-1994,240)
Adding doorstop, hgt 40
Brush (916,-1994,200)->(1116,-2004,240)
Adding understop, hgt 100
Brush (916,-1994,0)->(1116,-2004,100)
Brush (1304,-2678,0)->(1314,-2104,240)
Brush (1304,-2004,0)->(1314,-1994,240)
Adding doorstop, hgt 40
Brush (1314,-2104,200)->(1304,-2004,240)
Adding understop, hgt 100
Brush (1314,-2104,0)->(1304,-2004,100)
Chosen random floor texture (3,0) C1A3FLOOR02
 Outputting CutOut-perp split, Stairs 1163,-2124 direction SOUTH
PutRailingOnBlock called for CLIP, dir = 0, block (738,-2244)(1021,-2124)
PutRailingOnBlock called for CLIP, dir = 3, block (738,-2244)(1021,-2124)
Chosen random floor texture (2,0) C1A1_FLR2A

*** Room : 8 ***
Portals:
NORTH : 24
SOUTH : 25
EAST : 14
WEST : 23
 (-190,-1434) (290,-884)
Wall texture C1A0_LABW7 from subtheme 2
Brush (280,-1424,0)->(290,-1164,240)
Brush (280,-964,0)->(290,-894,240)
Adding doorstop, hgt 140
Brush (290,-1164,100)->(280,-964,240)
Chosen random floor texture (4,0) C1A3FLOOR02

*** Room : 9 ***
Portals:
NORTH : 26
SOUTH : 27
EAST : 28
WEST : 21
 (1314,-2120) (1794,-1672)
Wall texture BABTECH6A2 from subtheme 4
Outputting chop-hole brushes, hole (1522,-1928)(1586,-1864)
Brush (1314,-2110,100)->(1324,-2104,200)
Brush (1314,-2004,100)->(1324,-1682,200)
Outputting brushes for final room
Outputting chop-hole brushes, hole (1522,-2088)(1586,-2024)
 #### Outputing Normal prefabs ####
Adding health and armour chargers
Attempting to output prefab s_wall_health
.. searching list
.. not in pre-loaded list
Attempting to load prefab s_wall_health
Prefab loaded ok
Outputting new prefab s_wall_health
CPrefab::Output, We have list of 2 entities
Attempting to output prefab s_wall_hev
.. searching list
.. not in pre-loaded list
Attempting to load prefab s_wall_hev
Prefab loaded ok
Outputting new prefab s_wall_hev
CPrefab::Output, We have list of 2 entities
Attempting to output prefab _end_vertvent
.. searching list
.. not in pre-loaded list
Attempting to load prefab _end_vertvent
Prefab loaded ok
Outputting new prefab _end_vertvent
CPrefab::Output, We have list of 1 entities
Outputing surface
Shifting horizontal texture on prefab to origin: (0,0) to pos (1554,-1896)
Result shift is (-1554,-1896)
Outputing surface
Shifting horizontal texture on prefab to origin: (0,0) to pos (1554,-1896)
Result shift is (-1554,-1896)
Outputing surface
Shifting y-vertical texture on prefab to origin: (0,0) to pos (1554,-1896,100)
Result shift is (1896,100)
Outputing surface
Shifting y-vertical texture on prefab to origin: (0,0) to pos (1554,-1896,100)
Result shift is (1896,100)
Outputing surface
Shifting x-vertical texture on prefab to origin: (0,0) to pos (1554,-1896,100)
Result shift is (-1554,100)
Outputing surface
Shifting x-vertical texture on prefab to origin: (32,0) to pos (1554,-1896,100)
Result shift is (-1522,100)
Outputing surface
Shifting horizontal texture on prefab to origin: (0,0) to pos (1554,-1896)
Result shift is (-1554,-1896)
Outputing surface
Shifting horizontal texture on prefab to origin: (32,0) to pos (1554,-1896)
Result shift is (-1522,-1896)
Outputing surface
Shifting y-vertical texture on prefab to origin: (0,0) to pos (1554,-1896,100)
Result shift is (1896,100)
Outputing surface
Shifting y-vertical texture on prefab to origin: (0,0) to pos (1554,-1896,100)
Result shift is (1896,100)
Outputing surface
Shifting x-vertical texture on prefab to origin: (32,0) to pos (1554,-1896,100)
Result shift is (-1522,100)
Outputing surface
Shifting x-vertical texture on prefab to origin: (0,0) to pos (1554,-1896,100)
Result shift is (-1554,100)
Outputing surface
Shifting horizontal texture on prefab to origin: (0,0) to pos (1554,-1896)
Result shift is (-1554,-1896)
Outputing surface
Shifting horizontal texture on prefab to origin: (0,0) to pos (1554,-1896)
Result shift is (-1554,-1896)
Outputing surface
Shifting y-vertical texture on prefab to origin: (32,0) to pos (1554,-1896,100)
Result shift is (1928,100)
Outputing surface
Shifting y-vertical texture on prefab to origin: (0,0) to pos (1554,-1896,100)
Result shift is (1896,100)
Outputing surface
Shifting x-vertical texture on prefab to origin: (0,0) to pos (1554,-1896,100)
Result shift is (-1554,100)
Outputing surface
Shifting x-vertical texture on prefab to origin: (0,0) to pos (1554,-1896,100)
Result shift is (-1554,100)
Outputing surface
Shifting horizontal texture on prefab to origin: (0,0) to pos (1554,-1896)
Result shift is (-1554,-1896)
Outputing surface
Shifting horizontal texture on prefab to origin: (0,0) to pos (1554,-1896)
Result shift is (-1554,-1896)
Outputing surface
Shifting y-vertical texture on prefab to origin: (0,0) to pos (1554,-1896,100)
Result shift is (1896,100)
Outputing surface
Shifting y-vertical texture on prefab to origin: (32,0) to pos (1554,-1896,100)
Result shift is (1928,100)
Outputing surface
Shifting x-vertical texture on prefab to origin: (0,0) to pos (1554,-1896,100)
Result shift is (-1554,100)
Outputing surface
Shifting x-vertical texture on prefab to origin: (0,0) to pos (1554,-1896,100)
Result shift is (-1554,100)
Outputing surface
Shifting horizontal texture on prefab to origin: (32,32) to pos (1554,-1896)
Result shift is (-1522,-1864)
Outputing surface
Shifting horizontal texture on prefab to origin: (0,0) to pos (1554,-1896)
Result shift is (-1554,-1896)
Outputing surface
Shifting y-vertical texture on prefab to origin: (0,0) to pos (1554,-1896,100)
Result shift is (1896,100)
Outputing surface
Shifting y-vertical texture on prefab to origin: (0,0) to pos (1554,-1896,100)
Result shift is (1896,100)
Outputing surface
Shifting x-vertical texture on prefab to origin: (0,0) to pos (1554,-1896,100)
Result shift is (-1554,100)
Outputing surface
Shifting x-vertical texture on prefab to origin: (32,0) to pos (1554,-1896,100)
Result shift is (-1522,100)
Outputing surface
Shifting horizontal texture on prefab to origin: (0,0) to pos (1554,-1896)
Result shift is (-1554,-1896)
Outputing surface
Shifting horizontal texture on prefab to origin: (32,0) to pos (1554,-1896)
Result shift is (-1522,-1896)
Outputing surface
Shifting y-vertical texture on prefab to origin: (0,0) to pos (1554,-1896,100)
Result shift is (1896,100)
Outputing surface
Shifting y-vertical texture on prefab to origin: (0,0) to pos (1554,-1896,100)
Result shift is (1896,100)
Outputing surface
Shifting x-vertical texture on prefab to origin: (0,0) to pos (1554,-1896,100)
Result shift is (-1554,100)
Outputing surface
Shifting x-vertical texture on prefab to origin: (0,0) to pos (1554,-1896,100)
Result shift is (-1554,100)
Outputing surface
Shifting horizontal texture on prefab to origin: (0,0) to pos (1554,-1896)
Result shift is (-1554,-1896)
Outputing surface
Shifting horizontal texture on prefab to origin: (0,0) to pos (1554,-1896)
Result shift is (-1554,-1896)
Outputing surface
Shifting y-vertical texture on prefab to origin: (0,20) to pos (1554,-1896,100)
Result shift is (1896,120)
Outputing surface
Shifting y-vertical texture on prefab to origin: (0,0) to pos (1554,-1896,100)
Result shift is (1896,100)
Outputing surface
Shifting x-vertical texture on prefab to origin: (0,0) to pos (1554,-1896,100)
Result shift is (-1554,100)
Outputing surface
Shifting x-vertical texture on prefab to origin: (0,0) to pos (1554,-1896,100)
Result shift is (-1554,100)
Outputing surface
Shifting horizontal texture on prefab to origin: (0,0) to pos (1554,-1896)
Result shift is (-1554,-1896)
Outputing surface
Shifting horizontal texture on prefab to origin: (0,0) to pos (1554,-1896)
Result shift is (-1554,-1896)
Outputing surface
Shifting y-vertical texture on prefab to origin: (0,0) to pos (1554,-1896,100)
Result shift is (1896,100)
Outputing surface
Shifting y-vertical texture on prefab to origin: (0,20) to pos (1554,-1896,100)
Result shift is (1896,120)
Outputing surface
Shifting x-vertical texture on prefab to origin: (0,0) to pos (1554,-1896,100)
Result shift is (-1554,100)
Outputing surface
Shifting x-vertical texture on prefab to origin: (0,0) to pos (1554,-1896,100)
Result shift is (-1554,100)
Outputing surface
Shifting horizontal texture on prefab to origin: (0,0) to pos (1554,-1896)
Result shift is (-1554,-1896)
Outputing surface
Shifting horizontal texture on prefab to origin: (0,0) to pos (1554,-1896)
Result shift is (-1554,-1896)
Outputing surface
Shifting y-vertical texture on prefab to origin: (0,20) to pos (1554,-1896,100)
Result shift is (1896,120)
Outputing surface
Shifting y-vertical texture on prefab to origin: (0,0) to pos (1554,-1896,100)
Result shift is (1896,100)
Outputing surface
Shifting x-vertical texture on prefab to origin: (0,0) to pos (1554,-1896,100)
Result shift is (-1554,100)
Outputing surface
Shifting x-vertical texture on prefab to origin: (0,0) to pos (1554,-1896,100)
Result shift is (-1554,100)
Outputing surface
Shifting horizontal texture on prefab to origin: (0,0) to pos (1554,-1896)
Result shift is (-1554,-1896)
Outputing surface
Shifting horizontal texture on prefab to origin: (0,0) to pos (1554,-1896)
Result shift is (-1554,-1896)
Outputing surface
Shifting y-vertical texture on prefab to origin: (0,0) to pos (1554,-1896,100)
Result shift is (1896,100)
Outputing surface
Shifting y-vertical texture on prefab to origin: (0,20) to pos (1554,-1896,100)
Result shift is (1896,120)
Outputing surface
Shifting x-vertical texture on prefab to origin: (0,0) to pos (1554,-1896,100)
Result shift is (-1554,100)
Outputing surface
Shifting x-vertical texture on prefab to origin: (0,0) to pos (1554,-1896,100)
Result shift is (-1554,100)
Outputing surface
Shifting horizontal texture on prefab to origin: (0,0) to pos (1554,-1896)
Result shift is (-1554,-1896)
Outputing surface
Shifting horizontal texture on prefab to origin: (0,0) to pos (1554,-1896)
Result shift is (-1554,-1896)
Outputing surface
Shifting y-vertical texture on prefab to origin: (0,0) to pos (1554,-1896,100)
Result shift is (1896,100)
Outputing surface
Shifting y-vertical texture on prefab to origin: (0,0) to pos (1554,-1896,100)
Result shift is (1896,100)
Outputing surface
Shifting x-vertical texture on prefab to origin: (32,20) to pos (1554,-1896,100)
Result shift is (-1522,120)
Outputing surface
Shifting x-vertical texture on prefab to origin: (0,0) to pos (1554,-1896,100)
Result shift is (-1554,100)
Outputing surface
Shifting horizontal texture on prefab to origin: (0,0) to pos (1554,-1896)
Result shift is (-1554,-1896)
Outputing surface
Shifting horizontal texture on prefab to origin: (0,0) to pos (1554,-1896)
Result shift is (-1554,-1896)
Outputing surface
Shifting y-vertical texture on prefab to origin: (0,0) to pos (1554,-1896,100)
Result shift is (1896,100)
Outputing surface
Shifting y-vertical texture on prefab to origin: (0,0) to pos (1554,-1896,100)
Result shift is (1896,100)
Outputing surface
Shifting x-vertical texture on prefab to origin: (0,0) to pos (1554,-1896,100)
Result shift is (-1554,100)
Outputing surface
Shifting x-vertical texture on prefab to origin: (32,0) to pos (1554,-1896,100)
Result shift is (-1522,100)
Outputting prefabs for final room
Attempting to output prefab _endroom_floor
.. searching list
.. not in pre-loaded list
Attempting to load prefab _endroom_floor
Prefab loaded ok
Outputting new prefab _endroom_floor
CPrefab::Output, We have list of 2 entities
Outputing surface
Shifting horizontal texture on prefab to origin: (0,0) to pos (1586,-2464)
Result shift is (-1586,-2464)
Outputing surface
Shifting horizontal texture on prefab to origin: (0,0) to pos (1586,-2464)
Result shift is (-1586,-2464)
Outputing surface
Outputing surface
Outputing surface
Outputing surface
Outputing surface
Outputing surface
Outputing surface
Outputing surface
Outputing surface
Outputing surface
Outputing surface
Outputing surface
Outputing surface
Outputing surface
Outputing surface
Outputing surface
Outputing surface
Shifting horizontal texture on prefab to origin: (0,0) to pos (1586,-2464)
Result shift is (-1586,-2464)
Outputing surface
Shifting horizontal texture on prefab to origin: (0,0) to pos (1586,-2464)
Result shift is (-1586,-2464)
Outputing surface
Outputing surface
Outputing surface
Outputing surface
Outputing surface
Outputing surface
Outputing surface
Outputing surface
Outputing surface
Outputing surface
Outputing surface
Outputing surface
Outputing surface
Outputing surface
Outputing surface
Outputing surface
Attempting to output prefab _endroom_ceil
.. searching list
.. not in pre-loaded list
Attempting to load prefab _endroom_ceil
Prefab loaded ok
Outputting new prefab _endroom_ceil
CPrefab::Output, We have list of 2 entities
Outputing surface
Shifting horizontal texture on prefab to origin: (0,0) to pos (1586,-2464)
Result shift is (-1586,-2464)
Outputing surface
Shifting horizontal texture on prefab to origin: (0,0) to pos (1586,-2464)
Result shift is (-1586,-2464)
Outputing surface
Outputing surface
Outputing surface
Outputing surface
Outputing surface
Outputing surface
Outputing surface
Outputing surface
Outputing surface
Outputing surface
Outputing surface
Outputing surface
Outputing surface
Outputing surface
Outputing surface
Outputing surface
Attempting to output prefab n_endroom_switch
.. searching list
.. not in pre-loaded list
Attempting to load prefab n_endroom_switch
Prefab loaded ok
Outputting new prefab n_endroom_switch
CPrefab::Output, We have list of 2 entities
 #### Outputing Normal portal brushes ####
 #### Outputing special prefabs ####
Adding health and armour chargers
Attempting to output prefab s_wall_health
.. searching list
CPrefab::Output, We have list of 2 entities
Special brushes only, skipping worldspawn entity
Outputting key-value pairs for special brush
Outputting key-value "classname" "func_healthcharger"
Outputing surface
Shifting x-vertical texture on prefab to origin: (-8,-8) to pos (-50,652,20)
Result shift is (42,12)
Outputing surface
Shifting y-vertical texture on prefab to origin: (8,-32) to pos (-50,652,20)
Result shift is (-644,-12)
Outputing surface
Shifting y-vertical texture on prefab to origin: (8,-32) to pos (-50,652,20)
Result shift is (-644,-12)
Outputing surface
Shifting horizontal texture on prefab to origin: (-40,-32) to pos (-50,652)
Result shift is (10,-684)
Outputing surface
Shifting horizontal texture on prefab to origin: (-40,-32) to pos (-50,652)
Result shift is (10,-684)
Outputing surface
Shifting x-vertical texture on prefab to origin: (32,0) to pos (-50,652,20)
Result shift is (132,40)
Attempting to output prefab s_wall_hev
.. searching list
CPrefab::Output, We have list of 2 entities
Special brushes only, skipping worldspawn entity
Outputting key-value pairs for special brush
Outputting key-value "classname" "func_recharge"
Outputing surface
Shifting y-vertical texture on prefab to origin: (0,0) to pos (152,652,20)
Result shift is (-1304,40)
Outputing surface
Shifting y-vertical texture on prefab to origin: (0,0) to pos (152,652,20)
Result shift is (-1304,40)
Outputing surface
Shifting horizontal texture on prefab to origin: (0,0) to pos (152,652)
Result shift is (-304,1304)
Outputing surface
Shifting horizontal texture on prefab to origin: (0,0) to pos (152,652)
Result shift is (-304,1304)
Outputing surface
Shifting x-vertical texture on prefab to origin: (64,0) to pos (152,652,20)
Result shift is (-544,80)
Outputing surface
Shifting x-vertical texture on prefab to origin: (0,0) to pos (152,652,20)
Result shift is (-152,20)
Attempting to output prefab _end_vertvent
.. searching list
CPrefab::Output, We have list of 1 entities
Special brushes only, skipping worldspawn entity
No special entities
Outputting prefabs for final room
Attempting to output prefab _endroom_floor
.. searching list
CPrefab::Output, We have list of 2 entities
Special brushes only, skipping worldspawn entity
Outputting key-value pairs for special brush
Outputting key-value "classname" "func_breakable"
Outputting key-value "spawnflags" "1"
Outputting key-value "health" "1"
Outputting key-value "material" "0"
Outputting key-value "explosion" "0"
Outputting key-value "delay" "0"
Outputting key-value "spawnobject" "0"
Outputting key-value "explodemagnitude" "50"
Outputting key-value "renderfx" "1"
Outputting key-value "rendermode" "0"
Outputting key-value "renderamt" "0"
Outputting key-value "rendercolor" "0 0 0"
Outputting key-value "targetname" "endfloor"
Outputing surface
Shifting horizontal texture on prefab to origin: (0,0) to pos (1586,-2464)
Result shift is (-1586,-2464)
Outputing surface
Outputing surface
Outputing surface
Outputing surface
Attempting to output prefab _endroom_ceil
.. searching list
CPrefab::Output, We have list of 2 entities
Special brushes only, skipping worldspawn entity
Outputting key-value pairs for special brush
Outputting key-value "classname" "func_breakable"
Outputting key-value "spawnflags" "1"
Outputting key-value "targetname" "endceil"
Outputting key-value "health" "1"
Outputting key-value "material" "0"
Outputting key-value "explosion" "0"
Outputting key-value "delay" "0"
Outputting key-value "spawnobject" "0"
Outputting key-value "explodemagnitude" "40"
Outputting key-value "renderfx" "0"
Outputting key-value "rendermode" "0"
Outputting key-value "renderamt" "0"
Outputting key-value "rendercolor" "0 0 0"
Outputing surface
Shifting horizontal texture on prefab to origin: (0,0) to pos (1586,-2464)
Result shift is (-1586,-2464)
Outputing surface
Outputing surface
Outputing surface
Outputing surface
Attempting to output prefab n_endroom_switch
.. searching list
CPrefab::Output, We have list of 2 entities
Special brushes only, skipping worldspawn entity
Outputting key-value pairs for special brush
Outputting key-value "classname" "func_button"
Outputting key-value "spawnflags" "65"
Outputting key-value "renderfx" "0"
Outputting key-value "rendermode" "0"
Outputting key-value "renderamt" "0"
Outputting key-value "rendercolor" "0 0 0"
Outputting key-value "speed" "5"
Outputting key-value "health" "0"
Outputting key-value "lip" "0"
Outputting key-value "sounds" "0"
Outputting key-value "wait" "3"
Outputting key-value "delay" "2"
Outputting key-value "locked_sound" "0"
Outputting key-value "unlocked_sound" "5"
Outputting key-value "locked_sentence" "0"
Outputting key-value "unlocked_sentence" "0"
Outputting key-value "target" "end1"
Outputing surface
Shifting horizontal texture on prefab to origin: (0,0) to pos (1586,-2904)
Result shift is (-1586,-2904)
Outputing surface
Shifting horizontal texture on prefab to origin: (0,0) to pos (1586,-2904)
Result shift is (-1586,-2904)
Outputing surface
Shifting y-vertical texture on prefab to origin: (32,32) to pos (1586,-2904,-640)
Result shift is (-2872,-608)
Outputing surface
Shifting y-vertical texture on prefab to origin: (32,32) to pos (1586,-2904,-640)
Result shift is (2936,-608)
Outputing surface
Shifting x-vertical texture on prefab to origin: (32,32) to pos (1586,-2904,-640)
Result shift is (1618,-608)
Outputing surface
Shifting x-vertical texture on prefab to origin: (32,32) to pos (1586,-2904,-640)
Result shift is (-1554,-608)
 #### Outputing special portal brushes ####
 #### Outputing entities ####
  Room 0 info_nodes:
 Placing info_node for direction SOUTH with offset 254,40
  Room 1 info_nodes:
 Placing info_node for direction NORTH with offset 212,296
 Placing info_node for direction SOUTH with offset 180,40
  Room 2 info_nodes:
 Placing info_node for direction NORTH with offset 158,488
 Placing info_node for direction EAST with offset 438,264
  Room 3 info_nodes:
 Placing info_node for direction SOUTH with offset 258,40
 Placing info_node for direction WEST with offset 40,264
  Room 4 info_nodes:
 Placing info_node for direction NORTH with offset 256,286
 Placing info_node for direction EAST with offset 298,104
 Placing info_node for direction WEST with offset 40,126
  Room 5 info_nodes:
 Placing info_node for direction SOUTH with offset 376,40
 Placing info_node for direction WEST with offset 40,306
  Room 8 info_nodes:
 Placing info_node for direction EAST with offset 440,370
PutRailingOnBlock called, dir = 1, block (618,-1984)(1158,-1864)
Outputting big thing to (888,-1537) of split room, Floor Height = 0
  Room 6 info_nodes:
 Placing info_node for direction NORTH with offset 396,562
 Placing info_node for direction SOUTH with offset 408,40
PutRailingOnBlock called, dir = 0, block (738,-2244)(1021,-2124)
PutRailingOnBlock called, dir = 3, block (738,-2244)(1021,-2124)
Outputting big thing to (1021,-2497) of split room, Floor Height = 0
  Room 7 info_nodes:
 Placing info_node for direction NORTH with offset 288,654
 Placing info_node for direction EAST with offset 546,634
  Room 9 info_nodes:
 Placing info_node for direction WEST with offset 40,66
Outputting entities for final room
Making map
Skill: 50
Number of levels: 1
Number of rooms: 10
Map names: rmap
 
Reading themes
ReadThemes called
Number of themes = 5
Got theme [Office]
Passageway Height : 100
Standard Height   : 120
Large Height      : 240
Portal Width      : 100
Room Variance     : 250
Floor 0 Texture : C1A1_FLR2A
Floor 1 Texture : C1A1_FLR2C
Ceil 0 Texture : BABTECH_CEIL02
Wall 0 Texture : C1A0_LABW7
Wall 1 Texture : C1A0_LABW7B
Wall 2 Texture : C1A0_LABW7C
Got sub-theme <> of theme [Office]
Passageway Height : 0
Standard Height   : 0
Large Height      : 0
Portal Width      : 0
Room Variance     : 0
Floor 0 Texture : C1A1_FLR2A
Floor 1 Texture : C1A1_FLR2B
Floor 2 Texture : C1A1_FLR2C
Ceil 0 Texture : C1A0_W2
Ceil 1 Texture : C1A1_FLR2B
Wall 0 Texture : C1A0_WX
Wall 1 Texture : C1A0_W1
Got sub-theme <> of theme [Office]
Passageway Height : 0
Standard Height   : 0
Large Height      : 0
Portal Width      : 0
Room Variance     : 0
Floor 0 Texture : C1A1_FLR2A
Ceil 0 Texture : C1A4_C1D
Wall 0 Texture : C1A0_LABW7
Wall 1 Texture : C1A0_LABW7B
Wall 2 Texture : C1A0_LABW7C
Got sub-theme <> of theme [Office]
Passageway Height : 0
Standard Height   : 0
Large Height      : 0
Portal Width      : 0
Room Variance     : 0
Floor 0 Texture : C1A3FLOOR02
Ceil 0 Texture : C1A4_C1D
Wall 0 Texture : C1A3_W1F
Wall 1 Texture : C1A3WALL01
Wall 2 Texture : C1A3WALL05
Got sub-theme <> of theme [Office]
Passageway Height : 0
Standard Height   : 0
Large Height      : 0
Portal Width      : 0
Room Variance     : 0
Floor 0 Texture : C1A3FLOOR02
Floor 1 Texture : C1A1_FLR2A
Ceil 0 Texture : BABTECH7C1
Ceil 1 Texture : -0BABTECH_C5
Wall 0 Texture : BABTECH6A2
Wall 1 Texture : BABTECH6B2
Wall 2 Texture : BABTECH6A
ReadThemes finished
Chosen theme 3
Chosen theme 4
Chosen theme 1
Chosen theme 0
Max Theme = 5
Chosen theme has 4 extra subthemes
Chosen [Office] theme
Creating level 1
 -------------------------------- Creating Level --------------------------------
Working on room #0
Checking bounds...
Portal created (0,0,0), width 100, hgt 100, direction NORTH
Portal created (29)
Creating room...
 - CRBasic created
 - CRSplit created
Trying to fit room around SOUTH wall portal
Fitting room: (-320,0)(190,662) to bounds (-4000,-4000)(4000,4000)
End fitting room, RoomFailed = 0
   Adding opposite end portal
Have portal in wall
Portal created (-56,662,60), width 200, hgt 100, direction NORTH
Portal created (30)
   Chosen split type 0, side 0
Putting side portal on low side of split
Have entire wall as portal
Portal created (190,215,0), width 410, hgt 240, direction EAST
Portal created (31)
Putting side portal on low side of split
Have portal in wall
Portal created (-320,162,0), width 100, hgt 100, direction WEST
Portal created (32)
Portal 0 : 30
Portal 1 : 29
Portal 2 : 31
Portal 3 : 32
Have Split room, split type 1
... Room ok
Chose portal 30 (-56,662,60)
Working on room #1
Checking bounds...
Setting initial bounds:
Portal is NORTH, forward room -1, backward room 10
Position is (-56,662)
  Cropping bounds (-4000,662) (4000,4000)
  To room [#0] (-254,0) (356,662)
  Cropping bounds (-4000,662) (4000,4000)
  To room [#1] (-212,-336) (274,0)
  Cropping bounds (-4000,662) (4000,4000)
  To room [#2] (-190,-864) (288,-336)
  Cropping bounds (-4000,662) (4000,4000)
  To room [#3] (288,-864) (704,-336)
  Cropping bounds (-4000,662) (4000,4000)
  To room [#4] (290,-1190) (628,-864)
  Cropping bounds (-4000,662) (4000,4000)
  To room [#5] (628,-1392) (1114,-882)
  Cropping bounds (-4000,662) (4000,4000)
  To room [#6] (608,-1994) (1168,-1392)
  Cropping bounds (-4000,662) (4000,4000)
  To room [#7] (728,-2688) (1314,-1994)
  Cropping bounds (-4000,662) (4000,4000)
  To room [#8] (-190,-1434) (290,-884)
  Cropping bounds (-4000,662) (4000,4000)
  To room [#9] (1314,-2120) (1794,-1672)
  Cropping bounds (-4000,662) (4000,4000)
  To room [#10] (-320,0) (190,662)
Creating room...
 - CRBasic created
Trying to fit room around SOUTH wall portal
Fitting room: (-168,662)(296,1038) to bounds (-4000,662)(4000,4000)
End fitting room, RoomFailed = 0
Don't keep going this direction
Room dimensions (-168,662) (296,1038)
Have portal in wall
Portal created (296,784,60), width 100, hgt 100, direction EAST
Portal created (33)
Have entire wall as portal
Portal created (-168,850,60), width 356, hgt 100, direction WEST
Portal created (34)
... Room ok
Chose portal 22 (728,-2604,0)
Working on room #2
Checking bounds...
Setting initial bounds:
Portal is WEST, forward room -1, backward room 7
Position is (728,-2604)
  Cropping bounds (-4000,-4000) (728,4000)
  To room [#0] (-254,0) (356,662)
  Crop ydist = 2604
  .. bounds are now (-4000,-4000) (728,0)
  Cropping bounds (-4000,-4000) (728,0)
  To room [#1] (-212,-336) (274,0)
  Crop ydist = 2268
  .. bounds are now (-4000,-4000) (728,-336)
  Cropping bounds (-4000,-4000) (728,-336)
  To room [#2] (-190,-864) (288,-336)
  Crop ydist = 1740
  .. bounds are now (-4000,-4000) (728,-864)
  Cropping bounds (-4000,-4000) (728,-864)
  To room [#3] (288,-864) (704,-336)
  Cropping bounds (-4000,-4000) (728,-864)
  To room [#4] (290,-1190) (628,-864)
  Crop ydist = 1414
  .. bounds are now (-4000,-4000) (728,-1190)
  Cropping bounds (-4000,-4000) (728,-1190)
  To room [#5] (628,-1392) (1114,-882)
  Crop ydist = 1212
  .. bounds are now (-4000,-4000) (728,-1392)
  Cropping bounds (-4000,-4000) (728,-1392)
  To room [#6] (608,-1994) (1168,-1392)
  Crop ydist = 610
  .. bounds are now (-4000,-4000) (728,-1994)
  Cropping bounds (-4000,-4000) (728,-1994)
  To room [#7] (728,-2688) (1314,-1994)
  Cropping bounds (-4000,-4000) (728,-1994)
  To room [#8] (-190,-1434) (290,-884)
  Cropping bounds (-4000,-4000) (728,-1994)
  To room [#9] (1314,-2120) (1794,-1672)
  Cropping bounds (-4000,-4000) (728,-1994)
  To room [#10] (-320,0) (190,662)
  Cropping bounds (-4000,-4000) (728,-1994)
  To room [#11] (-168,662) (296,1038)
Creating room...
 - CRBasic created
 - CRSplit created
Trying to fit room around EAST wall portal
Fitting room: (198,-3176)(728,-2492) to bounds (-4000,-4000)(728,-1994)
End fitting room, RoomFailed = 0
   Adding opposite end portal
Have entire wall as portal
Portal created (198,-2834,100), width 664, hgt 140, direction WEST
Portal created (35)
   Chosen split type 0, side 0
Putting side portal on high side of split
Have portal in wall
Portal created (258,-2492,100), width 100, hgt 100, direction NORTH
Portal created (36)
Putting side portal on high side of split
Have portal in wall
Portal created (258,-3176,100), width 100, hgt 100, direction SOUTH
Portal created (37)
Portal 0 : 36
Portal 1 : 37
Portal 2 : 22
Portal 3 : 35
Have Split room, split type 3
... Room ok
Chose portal 28 (1794,-1896,100)
Working on room #3
Checking bounds...
Setting initial bounds:
Portal is EAST, forward room -1, backward room 9
Position is (1794,-1896)
  Cropping bounds (1794,-4000) (4000,4000)
  To room [#0] (-254,0) (356,662)
  Cropping bounds (1794,-4000) (4000,4000)
  To room [#1] (-212,-336) (274,0)
  Cropping bounds (1794,-4000) (4000,4000)
  To room [#2] (-190,-864) (288,-336)
  Cropping bounds (1794,-4000) (4000,4000)
  To room [#3] (288,-864) (704,-336)
  Cropping bounds (1794,-4000) (4000,4000)
  To room [#4] (290,-1190) (628,-864)
  Cropping bounds (1794,-4000) (4000,4000)
  To room [#5] (628,-1392) (1114,-882)
  Cropping bounds (1794,-4000) (4000,4000)
  To room [#6] (608,-1994) (1168,-1392)
  Cropping bounds (1794,-4000) (4000,4000)
  To room [#7] (728,-2688) (1314,-1994)
  Cropping bounds (1794,-4000) (4000,4000)
  To room [#8] (-190,-1434) (290,-884)
  Cropping bounds (1794,-4000) (4000,4000)
  To room [#9] (1314,-2120) (1794,-1672)
  Cropping bounds (1794,-4000) (4000,4000)
  To room [#10] (-320,0) (190,662)
  Cropping bounds (1794,-4000) (4000,4000)
  To room [#11] (-168,662) (296,1038)
  Cropping bounds (1794,-4000) (4000,4000)
  To room [#12] (198,-3176) (728,-2492)
Creating room...
 - CRBasic created
 - CRHallway created
.. Wrong type of portal for hallway
Room failed!
 - Deleting CRBasic, removing prefab list
... trying again
Chose portal 31 (190,215,0)
Working on room #3
Checking bounds...
Setting initial bounds:
Portal is EAST, forward room -1, backward room 10
Position is (190,215)
  Cropping bounds (190,-4000) (4000,4000)
  To room [#0] (-254,0) (356,662)
  Crop full, no room left!
Bounds are totally closed
... trying again
Chose portal 1 (-22,662,60)
Working on room #3
Checking bounds...
Setting initial bounds:
Portal is NORTH, forward room -1, backward room 0
Position is (-22,662)
  Cropping bounds (-4000,662) (4000,4000)
  To room [#0] (-254,0) (356,662)
  Cropping bounds (-4000,662) (4000,4000)
  To room [#1] (-212,-336) (274,0)
  Cropping bounds (-4000,662) (4000,4000)
  To room [#2] (-190,-864) (288,-336)
  Cropping bounds (-4000,662) (4000,4000)
  To room [#3] (288,-864) (704,-336)
  Cropping bounds (-4000,662) (4000,4000)
  To room [#4] (290,-1190) (628,-864)
  Cropping bounds (-4000,662) (4000,4000)
  To room [#5] (628,-1392) (1114,-882)
  Cropping bounds (-4000,662) (4000,4000)
  To room [#6] (608,-1994) (1168,-1392)
  Cropping bounds (-4000,662) (4000,4000)
  To room [#7] (728,-2688) (1314,-1994)
  Cropping bounds (-4000,662) (4000,4000)
  To room [#8] (-190,-1434) (290,-884)
  Cropping bounds (-4000,662) (4000,4000)
  To room [#9] (1314,-2120) (1794,-1672)
  Cropping bounds (-4000,662) (4000,4000)
  To room [#10] (-320,0) (190,662)
  Cropping bounds (-4000,662) (4000,4000)
  To room [#11] (-168,662) (296,1038)
  Crop full, no room left!
Bounds are totally closed
... trying again
Chose portal 27 (1554,-2120,100)
Working on room #3
Checking bounds...
Setting initial bounds:
Portal is SOUTH, forward room -1, backward room 9
Position is (1554,-2120)
  Cropping bounds (-4000,-4000) (4000,-2120)
  To room [#0] (-254,0) (356,662)
  Cropping bounds (-4000,-4000) (4000,-2120)
  To room [#1] (-212,-336) (274,0)
  Cropping bounds (-4000,-4000) (4000,-2120)
  To room [#2] (-190,-864) (288,-336)
  Cropping bounds (-4000,-4000) (4000,-2120)
  To room [#3] (288,-864) (704,-336)
  Cropping bounds (-4000,-4000) (4000,-2120)
  To room [#4] (290,-1190) (628,-864)
  Cropping bounds (-4000,-4000) (4000,-2120)
  To room [#5] (628,-1392) (1114,-882)
  Cropping bounds (-4000,-4000) (4000,-2120)
  To room [#6] (608,-1994) (1168,-1392)
  Cropping bounds (-4000,-4000) (4000,-2120)
  To room [#7] (728,-2688) (1314,-1994)
  Crop xdist = -240
  .. bounds are now (1314,-4000) (4000,-2120)
  Cropping bounds (1314,-4000) (4000,-2120)
  To room [#8] (-190,-1434) (290,-884)
  Cropping bounds (1314,-4000) (4000,-2120)
  To room [#9] (1314,-2120) (1794,-1672)
  Cropping bounds (1314,-4000) (4000,-2120)
  To room [#10] (-320,0) (190,662)
  Cropping bounds (1314,-4000) (4000,-2120)
  To room [#11] (-168,662) (296,1038)
  Cropping bounds (1314,-4000) (4000,-2120)
  To room [#12] (198,-3176) (728,-2492)
Creating room...
 - CRBasic created
 - CRPillar created
Trying to fit room around NORTH wall portal
Fitting room: (1314,-2650)(1794,-2120) to bounds (1314,-4000)(4000,-2120)
End fitting room, RoomFailed = 0
Room dimensions (1314,-2650) (1794,-2120)
Have entire wall as portal
Portal created (1554,-2650,100), width 460, hgt 100, direction SOUTH
Portal created (38)
Have portal in wall
Portal created (1794,-2246,100), width 200, hgt 100, direction EAST
Portal created (39)
Have portal in wall
Portal created (1314,-2332,100), width 200, hgt 100, direction WEST
Portal created (40)
... Room ok
Chose portal 38 (1554,-2650,100)
Working on room #4
Checking bounds...
Setting initial bounds:
Portal is SOUTH, forward room -1, backward room 13
Position is (1554,-2650)
  Cropping bounds (-4000,-4000) (4000,-2650)
  To room [#0] (-254,0) (356,662)
  Cropping bounds (-4000,-4000) (4000,-2650)
  To room [#1] (-212,-336) (274,0)
  Cropping bounds (-4000,-4000) (4000,-2650)
  To room [#2] (-190,-864) (288,-336)
  Cropping bounds (-4000,-4000) (4000,-2650)
  To room [#3] (288,-864) (704,-336)
  Cropping bounds (-4000,-4000) (4000,-2650)
  To room [#4] (290,-1190) (628,-864)
  Cropping bounds (-4000,-4000) (4000,-2650)
  To room [#5] (628,-1392) (1114,-882)
  Cropping bounds (-4000,-4000) (4000,-2650)
  To room [#6] (608,-1994) (1168,-1392)
  Cropping bounds (-4000,-4000) (4000,-2650)
  To room [#7] (728,-2688) (1314,-1994)
  Crop xdist = -240
  .. bounds are now (1314,-4000) (4000,-2650)
  Cropping bounds (1314,-4000) (4000,-2650)
  To room [#8] (-190,-1434) (290,-884)
  Cropping bounds (1314,-4000) (4000,-2650)
  To room [#9] (1314,-2120) (1794,-1672)
  Cropping bounds (1314,-4000) (4000,-2650)
  To room [#10] (-320,0) (190,662)
  Cropping bounds (1314,-4000) (4000,-2650)
  To room [#11] (-168,662) (296,1038)
  Cropping bounds (1314,-4000) (4000,-2650)
  To room [#12] (198,-3176) (728,-2492)
  Cropping bounds (1314,-4000) (4000,-2650)
  To room [#13] (1314,-2650) (1794,-2120)
Creating room...
 - CRBasic created
 - CRSplit created
Trying to fit room around NORTH wall portal
Fitting room: (1314,-3188)(1794,-2650) to bounds (1314,-4000)(4000,-2650)
End fitting room, RoomFailed = 0
   Adding opposite end portal
   Chosen split type 3, side 1
Putting side portal on low side of split
Have portal in wall
Portal created (1794,-2838,100), width 100, hgt 100, direction EAST
Portal created (41)
Putting side portal on low side of split
Have portal in wall
Portal created (1314,-2758,100), width 100, hgt 100, direction WEST
Portal created (42)
Portal 0 : 38
Portal 1 : -1
Portal 2 : 41
Portal 3 : 42
Have Split room, split type 3
... Room ok
Chose portal 10 (546,-864,0)
Chose portal 35 (198,-2834,100)
Working on room #5
Checking bounds...
Setting initial bounds:
Portal is WEST, forward room -1, backward room 12
Position is (198,-2834)
  Cropping bounds (-4000,-4000) (198,4000)
  To room [#0] (-254,0) (356,662)
  Crop ydist = 2834
  .. bounds are now (-4000,-4000) (198,0)
  Cropping bounds (-4000,-4000) (198,0)
  To room [#1] (-212,-336) (274,0)
  Crop ydist = 2498
  .. bounds are now (-4000,-4000) (198,-336)
  Cropping bounds (-4000,-4000) (198,-336)
  To room [#2] (-190,-864) (288,-336)
  Crop ydist = 1970
  .. bounds are now (-4000,-4000) (198,-864)
  Cropping bounds (-4000,-4000) (198,-864)
  To room [#3] (288,-864) (704,-336)
  Cropping bounds (-4000,-4000) (198,-864)
  To room [#4] (290,-1190) (628,-864)
  Cropping bounds (-4000,-4000) (198,-864)
  To room [#5] (628,-1392) (1114,-882)
  Cropping bounds (-4000,-4000) (198,-864)
  To room [#6] (608,-1994) (1168,-1392)
  Cropping bounds (-4000,-4000) (198,-864)
  To room [#7] (728,-2688) (1314,-1994)
  Cropping bounds (-4000,-4000) (198,-864)
  To room [#8] (-190,-1434) (290,-884)
  Crop ydist = 1400
  .. bounds are now (-4000,-4000) (198,-1434)
  Cropping bounds (-4000,-4000) (198,-1434)
  To room [#9] (1314,-2120) (1794,-1672)
  Cropping bounds (-4000,-4000) (198,-1434)
  To room [#10] (-320,0) (190,662)
  Cropping bounds (-4000,-4000) (198,-1434)
  To room [#11] (-168,662) (296,1038)
  Cropping bounds (-4000,-4000) (198,-1434)
  To room [#12] (198,-3176) (728,-2492)
  Cropping bounds (-4000,-4000) (198,-1434)
  To room [#13] (1314,-2650) (1794,-2120)
  Cropping bounds (-4000,-4000) (198,-1434)
  To room [#14] (1314,-3188) (1794,-2650)
Creating room...
 - CRBasic created
 - CRPillar created
Trying to fit room around EAST wall portal
Fitting room: (-178,-3176)(198,-2492) to bounds (-4000,-4000)(198,-1434)
End fitting room, RoomFailed = 0
Don't keep going this direction
Room dimensions (-178,-3176) (198,-2492)
Have portal in wall
Portal created (16,-2492,100), width 200, hgt 100, direction NORTH
Portal created (43)
Have portal in wall
Portal created (32,-3176,100), width 200, hgt 100, direction SOUTH
Portal created (44)
... Room ok
Chose portal 33 (296,784,60)
Working on room #6
Checking bounds...
Setting initial bounds:
Portal is EAST, forward room -1, backward room 11
Position is (296,784)
  Cropping bounds (296,-4000) (4000,4000)
  To room [#0] (-254,0) (356,662)
  Crop ydist = -122
  .. bounds are now (296,662) (4000,4000)
  Cropping bounds (296,662) (4000,4000)
  To room [#1] (-212,-336) (274,0)
  Cropping bounds (296,662) (4000,4000)
  To room [#2] (-190,-864) (288,-336)
  Cropping bounds (296,662) (4000,4000)
  To room [#3] (288,-864) (704,-336)
  Cropping bounds (296,662) (4000,4000)
  To room [#4] (290,-1190) (628,-864)
  Cropping bounds (296,662) (4000,4000)
  To room [#5] (628,-1392) (1114,-882)
  Cropping bounds (296,662) (4000,4000)
  To room [#6] (608,-1994) (1168,-1392)
  Cropping bounds (296,662) (4000,4000)
  To room [#7] (728,-2688) (1314,-1994)
  Cropping bounds (296,662) (4000,4000)
  To room [#8] (-190,-1434) (290,-884)
  Cropping bounds (296,662) (4000,4000)
  To room [#9] (1314,-2120) (1794,-1672)
  Cropping bounds (296,662) (4000,4000)
  To room [#10] (-320,0) (190,662)
  Cropping bounds (296,662) (4000,4000)
  To room [#11] (-168,662) (296,1038)
  Cropping bounds (296,662) (4000,4000)
  To room [#12] (198,-3176) (728,-2492)
  Cropping bounds (296,662) (4000,4000)
  To room [#13] (1314,-2650) (1794,-2120)
  Cropping bounds (296,662) (4000,4000)
  To room [#14] (1314,-3188) (1794,-2650)
  Cropping bounds (296,662) (4000,4000)
  To room [#15] (-178,-3176) (198,-2492)
Creating room...
 - CRBasic created
Trying to fit room around WEST wall portal
Fitting room: (296,414)(768,856) to bounds (296,662)(4000,4000)
Fitting room: (296,506)(706,844) to bounds (296,662)(4000,4000)
Fitting room: (296,534)(822,908) to bounds (296,662)(4000,4000)
Fitting room: (296,678)(772,1010) to bounds (296,662)(4000,4000)
End fitting room, RoomFailed = 0
Room dimensions (296,678) (772,1010)
Have entire wall as portal
Portal created (534,1010,60), width 456, hgt 240, direction NORTH
Portal created (45)
Have entire wall as portal
Portal created (534,678,60), width 456, hgt 240, direction SOUTH
Portal created (46)
Have portal in wall
Portal created (772,890,60), width 200, hgt 100, direction EAST
Portal created (47)
... Room ok
Chose portal 16 (1004,-1392,0)
Chose portal 47 (772,890,60)
Working on room #7
Checking bounds...
Setting initial bounds:
Portal is EAST, forward room -1, backward room 16
Position is (772,890)
  Cropping bounds (772,-4000) (4000,4000)
  To room [#0] (-254,0) (356,662)
  Cropping bounds (772,-4000) (4000,4000)
  To room [#1] (-212,-336) (274,0)
  Cropping bounds (772,-4000) (4000,4000)
  To room [#2] (-190,-864) (288,-336)
  Cropping bounds (772,-4000) (4000,4000)
  To room [#3] (288,-864) (704,-336)
  Cropping bounds (772,-4000) (4000,4000)
  To room [#4] (290,-1190) (628,-864)
  Cropping bounds (772,-4000) (4000,4000)
  To room [#5] (628,-1392) (1114,-882)
  Crop ydist = -1772
  .. bounds are now (772,-882) (4000,4000)
  Cropping bounds (772,-882) (4000,4000)
  To room [#6] (608,-1994) (1168,-1392)
  Cropping bounds (772,-882) (4000,4000)
  To room [#7] (728,-2688) (1314,-1994)
  Cropping bounds (772,-882) (4000,4000)
  To room [#8] (-190,-1434) (290,-884)
  Cropping bounds (772,-882) (4000,4000)
  To room [#9] (1314,-2120) (1794,-1672)
  Cropping bounds (772,-882) (4000,4000)
  To room [#10] (-320,0) (190,662)
  Cropping bounds (772,-882) (4000,4000)
  To room [#11] (-168,662) (296,1038)
  Cropping bounds (772,-882) (4000,4000)
  To room [#12] (198,-3176) (728,-2492)
  Cropping bounds (772,-882) (4000,4000)
  To room [#13] (1314,-2650) (1794,-2120)
  Cropping bounds (772,-882) (4000,4000)
  To room [#14] (1314,-3188) (1794,-2650)
  Cropping bounds (772,-882) (4000,4000)
  To room [#15] (-178,-3176) (198,-2492)
  Cropping bounds (772,-882) (4000,4000)
  To room [#16] (296,678) (772,1010)
Creating room...
 - CRBasic created
 - CRHallway created
.. Wrong type of portal for hallway
Room failed!
 - Deleting CRBasic, removing prefab list
... trying again
Chose portal 10 (546,-864,0)
Chose portal 47 (772,890,60)
Working on room #7
Checking bounds...
Setting initial bounds:
Portal is EAST, forward room -1, backward room 16
Position is (772,890)
  Cropping bounds (772,-4000) (4000,4000)
  To room [#0] (-254,0) (356,662)
  Cropping bounds (772,-4000) (4000,4000)
  To room [#1] (-212,-336) (274,0)
  Cropping bounds (772,-4000) (4000,4000)
  To room [#2] (-190,-864) (288,-336)
  Cropping bounds (772,-4000) (4000,4000)
  To room [#3] (288,-864) (704,-336)
  Cropping bounds (772,-4000) (4000,4000)
  To room [#4] (290,-1190) (628,-864)
  Cropping bounds (772,-4000) (4000,4000)
  To room [#5] (628,-1392) (1114,-882)
  Crop ydist = -1772
  .. bounds are now (772,-882) (4000,4000)
  Cropping bounds (772,-882) (4000,4000)
  To room [#6] (608,-1994) (1168,-1392)
  Cropping bounds (772,-882) (4000,4000)
  To room [#7] (728,-2688) (1314,-1994)
  Cropping bounds (772,-882) (4000,4000)
  To room [#8] (-190,-1434) (290,-884)
  Cropping bounds (772,-882) (4000,4000)
  To room [#9] (1314,-2120) (1794,-1672)
  Cropping bounds (772,-882) (4000,4000)
  To room [#10] (-320,0) (190,662)
  Cropping bounds (772,-882) (4000,4000)
  To room [#11] (-168,662) (296,1038)
  Cropping bounds (772,-882) (4000,4000)
  To room [#12] (198,-3176) (728,-2492)
  Cropping bounds (772,-882) (4000,4000)
  To room [#13] (1314,-2650) (1794,-2120)
  Cropping bounds (772,-882) (4000,4000)
  To room [#14] (1314,-3188) (1794,-2650)
  Cropping bounds (772,-882) (4000,4000)
  To room [#15] (-178,-3176) (198,-2492)
  Cropping bounds (772,-882) (4000,4000)
  To room [#16] (296,678) (772,1010)
Creating room...
 - CRBasic created
 - CRSplit created
Trying to fit room around WEST wall portal
Fitting room: (772,580)(1472,1114) to bounds (772,-882)(4000,4000)
End fitting room, RoomFailed = 0
   Adding opposite end portal
   Chosen split type 0, side 1
Putting side portal on high side of split
Have portal in wall
Portal created (1412,1114,160), width 100, hgt 100, direction NORTH
Portal created (48)
Putting side portal on high side of split
Have portal in wall
Portal created (1412,580,160), width 100, hgt 100, direction SOUTH
Portal created (49)
Portal 0 : 48
Portal 1 : 49
Portal 2 : -1
Portal 3 : 47
Have Split room, split type 3
... Room ok
Chose portal 45 (534,1010,60)
Working on room #8
Checking bounds...
Setting initial bounds:
Portal is NORTH, forward room -1, backward room 16
Position is (534,1010)
  Cropping bounds (-4000,1010) (4000,4000)
  To room [#0] (-254,0) (356,662)
  Cropping bounds (-4000,1010) (4000,4000)
  To room [#1] (-212,-336) (274,0)
  Cropping bounds (-4000,1010) (4000,4000)
  To room [#2] (-190,-864) (288,-336)
  Cropping bounds (-4000,1010) (4000,4000)
  To room [#3] (288,-864) (704,-336)
  Cropping bounds (-4000,1010) (4000,4000)
  To room [#4] (290,-1190) (628,-864)
  Cropping bounds (-4000,1010) (4000,4000)
  To room [#5] (628,-1392) (1114,-882)
  Cropping bounds (-4000,1010) (4000,4000)
  To room [#6] (608,-1994) (1168,-1392)
  Cropping bounds (-4000,1010) (4000,4000)
  To room [#7] (728,-2688) (1314,-1994)
  Cropping bounds (-4000,1010) (4000,4000)
  To room [#8] (-190,-1434) (290,-884)
  Cropping bounds (-4000,1010) (4000,4000)
  To room [#9] (1314,-2120) (1794,-1672)
  Cropping bounds (-4000,1010) (4000,4000)
  To room [#10] (-320,0) (190,662)
  Cropping bounds (-4000,1010) (4000,4000)
  To room [#11] (-168,662) (296,1038)
  Crop xdist = -238
  .. bounds are now (296,1010) (4000,4000)
  Cropping bounds (296,1010) (4000,4000)
  To room [#12] (198,-3176) (728,-2492)
  Cropping bounds (296,1010) (4000,4000)
  To room [#13] (1314,-2650) (1794,-2120)
  Cropping bounds (296,1010) (4000,4000)
  To room [#14] (1314,-3188) (1794,-2650)
  Cropping bounds (296,1010) (4000,4000)
  To room [#15] (-178,-3176) (198,-2492)
  Cropping bounds (296,1010) (4000,4000)
  To room [#16] (296,678) (772,1010)
  Cropping bounds (296,1010) (4000,4000)
  To room [#17] (772,580) (1472,1114)
  Crop xdist = 238
  .. bounds are now (296,1010) (772,4000)
Creating room...
 - CRBasic created
 - CRSplit created
Trying to fit room around SOUTH wall portal
Fitting room: (296,1010)(772,1668) to bounds (296,1010)(772,4000)
End fitting room, RoomFailed = 0
   Adding opposite end portal
Have entire wall as portal
Portal created (534,1668,120), width 456, hgt 240, direction NORTH
Portal created (50)
   Chosen split type 0, side 0
Putting side portal on low side of split
Have entire wall as portal
Portal created (772,1223,60), width 406, hgt 300, direction EAST
Portal created (51)
Putting side portal on high side of split
Have portal in wall
Portal created (296,1608,120), width 100, hgt 100, direction WEST
Portal created (52)
Portal 0 : 50
Portal 1 : 45
Portal 2 : 51
Portal 3 : 52
Have Split room, split type 3
... Room ok
Chose portal 49 (1412,580,160)
Working on room #9
Checking bounds...
Setting initial bounds:
Portal is SOUTH, forward room -1, backward room 17
Position is (1412,580)
  Cropping bounds (-4000,-4000) (4000,580)
  To room [#0] (-254,0) (356,662)
  Crop xdist = -1056
  .. bounds are now (356,-4000) (4000,580)
  Cropping bounds (356,-4000) (4000,580)
  To room [#1] (-212,-336) (274,0)
  Cropping bounds (356,-4000) (4000,580)
  To room [#2] (-190,-864) (288,-336)
  Cropping bounds (356,-4000) (4000,580)
  To room [#3] (288,-864) (704,-336)
  Crop ydist = -916
  .. bounds are now (356,-336) (4000,580)
  Cropping bounds (356,-336) (4000,580)
  To room [#4] (290,-1190) (628,-864)
  Cropping bounds (356,-336) (4000,580)
  To room [#5] (628,-1392) (1114,-882)
  Cropping bounds (356,-336) (4000,580)
  To room [#6] (608,-1994) (1168,-1392)
  Cropping bounds (356,-336) (4000,580)
  To room [#7] (728,-2688) (1314,-1994)
  Cropping bounds (356,-336) (4000,580)
  To room [#8] (-190,-1434) (290,-884)
  Cropping bounds (356,-336) (4000,580)
  To room [#9] (1314,-2120) (1794,-1672)
  Cropping bounds (356,-336) (4000,580)
  To room [#10] (-320,0) (190,662)
  Cropping bounds (356,-336) (4000,580)
  To room [#11] (-168,662) (296,1038)
  Cropping bounds (356,-336) (4000,580)
  To room [#12] (198,-3176) (728,-2492)
  Cropping bounds (356,-336) (4000,580)
  To room [#13] (1314,-2650) (1794,-2120)
  Cropping bounds (356,-336) (4000,580)
  To room [#14] (1314,-3188) (1794,-2650)
  Cropping bounds (356,-336) (4000,580)
  To room [#15] (-178,-3176) (198,-2492)
  Cropping bounds (356,-336) (4000,580)
  To room [#16] (296,678) (772,1010)
  Cropping bounds (356,-336) (4000,580)
  To room [#17] (772,580) (1472,1114)
  Cropping bounds (356,-336) (4000,580)
  To room [#18] (296,1010) (772,1668)
Creating room...
 - CRBasic created
 - CRPillar created
Trying to fit room around NORTH wall portal
Fitting room: (1130,14)(1546,580) to bounds (356,-336)(4000,580)
End fitting room, RoomFailed = 0
Room dimensions (1130,14) (1546,580)
Have entire wall as portal
Portal created (1338,14,160), width 396, hgt 120, direction SOUTH
Portal created (53)
Have portal in wall
Portal created (1546,188,160), width 100, hgt 100, direction EAST
Portal created (54)
Have portal in wall
Portal created (1130,418,160), width 200, hgt 100, direction WEST
Portal created (55)
... Room ok
Chose portal 43 (16,-2492,100)
Creating Floyd Matrix
Chosen starting room #0 and ending room #10, with max distance 10000
Doing precalculation before output
 Cancelled doing split room
 Cancelled doing split room
Creating final room attached to room 9
End Room constructed from hole 1554,-2056,-230
 Cancelled doing split room
Creating final room attached to room 10
End Room constructed from hole -65,171,-270
 Cancelled doing split room
 Cancelled doing split room
Writing to file
 -------------------------------- Output Level --------------------------------
Outputting map to file: maps\rmap01.map
 #### Outputing brushes ####
Chosen random floor texture (0,1) C1A1_FLR2C

*** Room : 0 ***
Portals:
NORTH : 1
SOUTH : 0
EAST : 2
WEST : 3
 (-254,0) (356,662)
Wall texture C1A0_LABW7 from subtheme 0
Outputting starting chimney
Outputting chop-hole brushes, hole (19,520)(83,584)
Brush (-244,0,0)->(-32,10,240)
Brush (32,0,0)->(346,10,240)
Adding doorstop, hgt 144
Brush (-32,10,96)->(32,0,240)
Chosen random floor texture (2,0) C1A1_FLR2A

*** Room : 1 ***
Portals:
NORTH : 0
SOUTH : 4
EAST : 5
WEST : 6
 (-212,-336) (274,0)
Wall texture C1A0_LABW7B from subtheme 2
Brush (-202,-10,0)->(-32,0,120)
Brush (32,-10,0)->(264,0,120)
Adding doorstop, hgt 24
Brush (-32,0,96)->(32,-10,120)
Brush (-202,-336,0)->(-64,-326,120)
Brush (0,-336,0)->(264,-326,120)
Adding doorstop, hgt 24
Brush (-64,-326,96)->(0,-336,120)
Chosen random floor texture (4,1) C1A1_FLR2A

*** Room : 2 ***
Portals:
NORTH : 4
SOUTH : -1
EAST : 7
WEST : 8
 (-190,-864) (288,-336)
Wall texture BABTECH6B2 from subtheme 4
Brush (-180,-346,0)->(-64,-336,240)
Brush (0,-346,0)->(278,-336,240)
Adding doorstop, hgt 144
Brush (-64,-336,96)->(0,-346,240)
Brush (278,-854,0)->(288,-632,240)
Brush (278,-568,0)->(288,-346,240)
Adding doorstop, hgt 144
Brush (288,-632,96)->(278,-568,240)
One pillar placed in room
Chosen random floor texture (4,0) C1A3FLOOR02

*** Room : 3 ***
Portals:
NORTH : 9
SOUTH : 10
EAST : 11
WEST : 7
 (288,-864) (704,-336)
Wall texture BABTECH6B2 from subtheme 4
Brush (298,-864,0)->(514,-854,240)
Brush (578,-864,0)->(694,-854,240)
Adding doorstop, hgt 144
Brush (514,-854,96)->(578,-864,240)
Brush (288,-854,0)->(298,-632,240)
Brush (288,-568,0)->(298,-346,240)
Adding doorstop, hgt 144
Brush (298,-632,96)->(288,-568,240)
Chosen random floor texture (0,0) C1A1_FLR2A

*** Room : 4 ***
Portals:
NORTH : 10
SOUTH : 12
EAST : 13
WEST : 14
 (290,-1190) (628,-864)
Wall texture C1A0_LABW7B from subtheme 0
Brush (300,-874,0)->(514,-864,120)
Brush (578,-874,0)->(618,-864,120)
Adding doorstop, hgt 24
Brush (514,-864,96)->(578,-874,120)
Brush (618,-1180,0)->(628,-1118,120)
Brush (618,-1054,0)->(628,-874,120)
Adding doorstop, hgt 24
Brush (628,-1118,96)->(618,-1054,120)
Brush (290,-1180,0)->(300,-1164,120)
Brush (290,-964,0)->(300,-874,120)
Adding doorstop, hgt 20
Brush (300,-1164,100)->(290,-964,120)
Chosen random floor texture (4,0) C1A3FLOOR02

*** Room : 5 ***
Portals:
NORTH : 15
SOUTH : 16
EAST : 17
WEST : 13
 (628,-1392) (1114,-882)
Wall texture BABTECH6A from subtheme 4
Brush (638,-1392,0)->(904,-1382,120)
Brush (1104,-1392,0)->(1114,-1382,120)
Adding doorstop, hgt 20
Brush (904,-1382,100)->(1104,-1392,120)
Brush (628,-1382,0)->(638,-1118,120)
Brush (628,-1054,0)->(638,-892,120)
Adding doorstop, hgt 24
Brush (638,-1118,96)->(628,-1054,120)
One pillar placed in room
Chosen random floor texture (2,0) C1A1_FLR2A

*** Room : 6 ***
Portals:
NORTH : 16
SOUTH : 18
EAST : 19
WEST : 20
 (608,-1994) (1168,-1392)
Wall texture C1A0_LABW7B from subtheme 2
Brush (618,-1402,0)->(904,-1392,240)
Brush (1104,-1402,0)->(1158,-1392,240)
Adding doorstop, hgt 140
Brush (904,-1392,100)->(1104,-1402,240)
Brush (618,-1994,0)->(916,-1984,240)
Brush (1116,-1994,0)->(1158,-1984,240)
Adding doorstop, hgt 40
Brush (916,-1984,200)->(1116,-1994,240)
Adding understop, hgt 100
Brush (916,-1984,0)->(1116,-1994,100)
Chosen random floor texture (2,0) C1A1_FLR2A
 Outputting Perpendicular split (side 0), Stairs 678,-1864 direction NORTH
PutRailingOnBlock called for CLIP, dir = 1, block (618,-1984)(1158,-1864)
Chosen random floor texture (3,0) C1A3FLOOR02

*** Room : 7 ***
Portals:
NORTH : 18
SOUTH : -1
EAST : 21
WEST : 22
 (728,-2688) (1314,-1994)
Wall texture C1A3WALL05 from subtheme 3
Brush (738,-2004,0)->(916,-1994,240)
Brush (1116,-2004,0)->(1304,-1994,240)
Adding doorstop, hgt 40
Brush (916,-1994,200)->(1116,-2004,240)
Adding understop, hgt 100
Brush (916,-1994,0)->(1116,-2004,100)
Brush (1304,-2678,0)->(1314,-2104,240)
Brush (1304,-2004,0)->(1314,-1994,240)
Adding doorstop, hgt 40
Brush (1314,-2104,200)->(1304,-2004,240)
Adding understop, hgt 100
Brush (1314,-2104,0)->(1304,-2004,100)
Brush (728,-2678,0)->(738,-2654,240)
Brush (728,-2554,0)->(738,-2004,240)
Adding doorstop, hgt 140
Brush (738,-2654,100)->(728,-2554,240)
Chosen random floor texture (3,0) C1A3FLOOR02
 Outputting CutOut-perp split, Stairs 1163,-2124 direction SOUTH
PutRailingOnBlock called for CLIP, dir = 0, block (738,-2244)(1021,-2124)
PutRailingOnBlock called for CLIP, dir = 3, block (738,-2244)(1021,-2124)
Chosen random floor texture (2,0) C1A1_FLR2A

*** Room : 8 ***
Portals:
NORTH : 24
SOUTH : 25
EAST : 14
WEST : 23
 (-190,-1434) (290,-884)
Wall texture C1A0_LABW7 from subtheme 2
Brush (280,-1424,0)->(290,-1164,240)
Brush (280,-964,0)->(290,-894,240)
Adding doorstop, hgt 140
Brush (290,-1164,100)->(280,-964,240)
Chosen random floor texture (4,1) C1A1_FLR2A

*** Room : 9 ***
Portals:
NORTH : 26
SOUTH : 27
EAST : 28
WEST : 21
 (1314,-2120) (1794,-1672)
Wall texture BABTECH6A from subtheme 4
Outputting chop-hole brushes, hole (1522,-1928)(1586,-1864)
Brush (1314,-2120,100)->(1324,-2110,200)
Brush (1784,-2120,100)->(1794,-2110,200)
Brush (1314,-2110,100)->(1324,-2104,200)
Brush (1314,-2004,100)->(1324,-1682,200)
Outputting brushes for final room
Outputting chop-hole brushes, hole (1522,-2088)(1586,-2024)
Chosen random floor texture (4,1) C1A1_FLR2A

*** Room : 10 ***
Portals:
NORTH : 30
SOUTH : 29
EAST : 31
WEST : 32
 (-320,0) (190,662)
Wall texture BABTECH6B2 from subtheme 4
Outputting chop-hole brushes, hole (-97,299)(-33,363)
Brush (-310,652,60)->(-156,662,300)
Brush (44,652,60)->(180,662,300)
Adding doorstop, hgt 140
Brush (-156,662,160)->(44,652,300)
Outputting brushes for final room
Outputting chop-hole brushes, hole (-97,139)(-33,203)
Chosen random floor texture (3,0) C1A3FLOOR02

*** Room : 11 ***
Portals:
NORTH : -1
SOUTH : 30
EAST : 33
WEST : 34
 (-168,662) (296,1038)
Wall texture C1A3WALL01 from subtheme 3
Brush (-158,662,60)->(-156,672,160)
Brush (44,662,60)->(286,672,160)
Brush (286,672,60)->(296,734,160)
Brush (286,834,60)->(296,1028,160)
Chosen random floor texture (0,0) C1A1_FLR2A

*** Room : 12 ***
Portals:
NORTH : 36
SOUTH : 37
EAST : 22
WEST : 35
 (198,-3176) (728,-2492)
Wall texture C1A0_LABW7B from subtheme 0
Brush (718,-3166,0)->(728,-2654,240)
Brush (718,-2554,0)->(728,-2502,240)
Adding doorstop, hgt 140
Brush (728,-2654,100)->(718,-2554,240)
Brush (198,-3176,0)->(208,-3166,240)
Brush (198,-2502,0)->(208,-2492,240)
Adding understop, hgt 100
Brush (208,-3166,0)->(198,-2502,100)
Chosen random floor texture (0,1) C1A1_FLR2C
 Outputting Entire split, Stairs 328,-2834 direction EAST
Chosen random floor texture (4,0) C1A3FLOOR02

*** Room : 13 ***
Portals:
NORTH : 27
SOUTH : 38
EAST : 39
WEST : 40
 (1314,-2650) (1794,-2120)
Wall texture BABTECH6A from subtheme 4
Brush (1314,-2130,100)->(1324,-2120,200)
Brush (1784,-2130,100)->(1794,-2120,200)
Brush (1314,-2650,100)->(1324,-2640,200)
Brush (1784,-2650,100)->(1794,-2640,200)
One pillar placed in room
Chosen random floor texture (4,0) C1A3FLOOR02

*** Room : 14 ***
Portals:
NORTH : 38
SOUTH : -1
EAST : 41
WEST : 42
 (1314,-3188) (1794,-2650)
Wall texture BABTECH6A from subtheme 4
Brush (1314,-2660,100)->(1324,-2650,340)
Brush (1784,-2660,100)->(1794,-2650,340)
Adding doorstop, hgt 140
Brush (1324,-2650,200)->(1784,-2660,340)
Chosen random floor texture (0,0) C1A1_FLR2A

*** Room : 15 ***
Portals:
NORTH : 43
SOUTH : 44
EAST : 35
WEST : -1
 (-178,-3176) (198,-2492)
Wall texture C1A0_LABW7C from subtheme 0
Brush (188,-3176,100)->(198,-3166,240)
Brush (188,-2502,100)->(198,-2492,240)
One pillar placed in room
Chosen random floor texture (4,1) C1A1_FLR2A

*** Room : 16 ***
Portals:
NORTH : 45
SOUTH : 46
EAST : 47
WEST : 33
 (296,678) (772,1010)
Wall texture BABTECH6B2 from subtheme 4
Brush (296,1000,60)->(306,1010,300)
Brush (762,1000,60)->(772,1010,300)
Brush (762,688,60)->(772,790,300)
Brush (762,990,60)->(772,1000,300)
Adding doorstop, hgt 140
Brush (772,790,160)->(762,990,300)
Brush (296,688,60)->(306,734,300)
Brush (296,834,60)->(306,1000,300)
Adding doorstop, hgt 140
Brush (306,734,160)->(296,834,300)
Chosen random floor texture (3,0) C1A3FLOOR02

*** Room : 17 ***
Portals:
NORTH : 48
SOUTH : 49
EAST : -1
WEST : 47
 (772,580) (1472,1114)
Wall texture C1A3WALL05 from subtheme 3
Brush (782,580,60)->(1362,590,300)
Brush (1462,580,60)->(1472,590,300)
Adding doorstop, hgt 40
Brush (1362,590,260)->(1462,580,300)
Adding understop, hgt 100
Brush (1362,590,60)->(1462,580,160)
Brush (772,590,60)->(782,790,300)
Brush (772,990,60)->(782,1104,300)
Adding doorstop, hgt 140
Brush (782,790,160)->(772,990,300)
Chosen random floor texture (3,0) C1A3FLOOR02
 Outputting Entire split, Stairs 1342,847 direction WEST
Chosen random floor texture (4,1) C1A1_FLR2A

*** Room : 18 ***
Portals:
NORTH : 50
SOUTH : 45
EAST : 51
WEST : 52
 (296,1010) (772,1668)
Wall texture BABTECH6A from subtheme 4
Brush (296,1010,60)->(306,1020,360)
Brush (762,1010,60)->(772,1020,360)
Adding doorstop, hgt 60
Brush (306,1020,300)->(762,1010,360)
Chosen random floor texture (3,0) C1A3FLOOR02

*** Room : 19 ***
Portals:
NORTH : 49
SOUTH : 53
EAST : 54
WEST : 55
 (1130,14) (1546,580)
Wall texture C1A3WALL05 from subtheme 3
Brush (1140,570,160)->(1362,580,280)
Brush (1462,570,160)->(1536,580,280)
Adding doorstop, hgt 20
Brush (1362,580,260)->(1462,570,280)
One pillar placed in room
 #### Outputing Normal prefabs ####
Adding health and armour chargers
Attempting to output prefab s_wall_health
.. searching list
CPrefab::Output, We have list of 2 entities
Attempting to output prefab s_wall_hev
.. searching list
CPrefab::Output, We have list of 2 entities
Attempting to output prefab _end_vertvent
.. searching list
CPrefab::Output, We have list of 1 entities
Outputing surface
Shifting horizontal texture on prefab to origin: (0,0) to pos (1554,-1896)
Result shift is (-1554,-1896)
Outputing surface
Shifting horizontal texture on prefab to origin: (0,0) to pos (1554,-1896)
Result shift is (-1554,-1896)
Outputing surface
Shifting y-vertical texture on prefab to origin: (0,0) to pos (1554,-1896,100)
Result shift is (1896,100)
Outputing surface
Shifting y-vertical texture on prefab to origin: (0,0) to pos (1554,-1896,100)
Result shift is (1896,100)
Outputing surface
Shifting x-vertical texture on prefab to origin: (0,0) to pos (1554,-1896,100)
Result shift is (-1554,100)
Outputing surface
Shifting x-vertical texture on prefab to origin: (32,0) to pos (1554,-1896,100)
Result shift is (-1522,100)
Outputing surface
Shifting horizontal texture on prefab to origin: (0,0) to pos (1554,-1896)
Result shift is (-1554,-1896)
Outputing surface
Shifting horizontal texture on prefab to origin: (32,0) to pos (1554,-1896)
Result shift is (-1522,-1896)
Outputing surface
Shifting y-vertical texture on prefab to origin: (0,0) to pos (1554,-1896,100)
Result shift is (1896,100)
Outputing surface
Shifting y-vertical texture on prefab to origin: (0,0) to pos (1554,-1896,100)
Result shift is (1896,100)
Outputing surface
Shifting x-vertical texture on prefab to origin: (32,0) to pos (1554,-1896,100)
Result shift is (-1522,100)
Outputing surface
Shifting x-vertical texture on prefab to origin: (0,0) to pos (1554,-1896,100)
Result shift is (-1554,100)
Outputing surface
Shifting horizontal texture on prefab to origin: (0,0) to pos (1554,-1896)
Result shift is (-1554,-1896)
Outputing surface
Shifting horizontal texture on prefab to origin: (0,0) to pos (1554,-1896)
Result shift is (-1554,-1896)
Outputing surface
Shifting y-vertical texture on prefab to origin: (32,0) to pos (1554,-1896,100)
Result shift is (1928,100)
Outputing surface
Shifting y-vertical texture on prefab to origin: (0,0) to pos (1554,-1896,100)
Result shift is (1896,100)
Outputing surface
Shifting x-vertical texture on prefab to origin: (0,0) to pos (1554,-1896,100)
Result shift is (-1554,100)
Outputing surface
Shifting x-vertical texture on prefab to origin: (0,0) to pos (1554,-1896,100)
Result shift is (-1554,100)
Outputing surface
Shifting horizontal texture on prefab to origin: (0,0) to pos (1554,-1896)
Result shift is (-1554,-1896)
Outputing surface
Shifting horizontal texture on prefab to origin: (0,0) to pos (1554,-1896)
Result shift is (-1554,-1896)
Outputing surface
Shifting y-vertical texture on prefab to origin: (0,0) to pos (1554,-1896,100)
Result shift is (1896,100)
Outputing surface
Shifting y-vertical texture on prefab to origin: (32,0) to pos (1554,-1896,100)
Result shift is (1928,100)
Outputing surface
Shifting x-vertical texture on prefab to origin: (0,0) to pos (1554,-1896,100)
Result shift is (-1554,100)
Outputing surface
Shifting x-vertical texture on prefab to origin: (0,0) to pos (1554,-1896,100)
Result shift is (-1554,100)
Outputing surface
Shifting horizontal texture on prefab to origin: (32,32) to pos (1554,-1896)
Result shift is (-1522,-1864)
Outputing surface
Shifting horizontal texture on prefab to origin: (0,0) to pos (1554,-1896)
Result shift is (-1554,-1896)
Outputing surface
Shifting y-vertical texture on prefab to origin: (0,0) to pos (1554,-1896,100)
Result shift is (1896,100)
Outputing surface
Shifting y-vertical texture on prefab to origin: (0,0) to pos (1554,-1896,100)
Result shift is (1896,100)
Outputing surface
Shifting x-vertical texture on prefab to origin: (0,0) to pos (1554,-1896,100)
Result shift is (-1554,100)
Outputing surface
Shifting x-vertical texture on prefab to origin: (32,0) to pos (1554,-1896,100)
Result shift is (-1522,100)
Outputing surface
Shifting horizontal texture on prefab to origin: (0,0) to pos (1554,-1896)
Result shift is (-1554,-1896)
Outputing surface
Shifting horizontal texture on prefab to origin: (32,0) to pos (1554,-1896)
Result shift is (-1522,-1896)
Outputing surface
Shifting y-vertical texture on prefab to origin: (0,0) to pos (1554,-1896,100)
Result shift is (1896,100)
Outputing surface
Shifting y-vertical texture on prefab to origin: (0,0) to pos (1554,-1896,100)
Result shift is (1896,100)
Outputing surface
Shifting x-vertical texture on prefab to origin: (0,0) to pos (1554,-1896,100)
Result shift is (-1554,100)
Outputing surface
Shifting x-vertical texture on prefab to origin: (0,0) to pos (1554,-1896,100)
Result shift is (-1554,100)
Outputing surface
Shifting horizontal texture on prefab to origin: (0,0) to pos (1554,-1896)
Result shift is (-1554,-1896)
Outputing surface
Shifting horizontal texture on prefab to origin: (0,0) to pos (1554,-1896)
Result shift is (-1554,-1896)
Outputing surface
Shifting y-vertical texture on prefab to origin: (0,20) to pos (1554,-1896,100)
Result shift is (1896,120)
Outputing surface
Shifting y-vertical texture on prefab to origin: (0,0) to pos (1554,-1896,100)
Result shift is (1896,100)
Outputing surface
Shifting x-vertical texture on prefab to origin: (0,0) to pos (1554,-1896,100)
Result shift is (-1554,100)
Outputing surface
Shifting x-vertical texture on prefab to origin: (0,0) to pos (1554,-1896,100)
Result shift is (-1554,100)
Outputing surface
Shifting horizontal texture on prefab to origin: (0,0) to pos (1554,-1896)
Result shift is (-1554,-1896)
Outputing surface
Shifting horizontal texture on prefab to origin: (0,0) to pos (1554,-1896)
Result shift is (-1554,-1896)
Outputing surface
Shifting y-vertical texture on prefab to origin: (0,0) to pos (1554,-1896,100)
Result shift is (1896,100)
Outputing surface
Shifting y-vertical texture on prefab to origin: (0,20) to pos (1554,-1896,100)
Result shift is (1896,120)
Outputing surface
Shifting x-vertical texture on prefab to origin: (0,0) to pos (1554,-1896,100)
Result shift is (-1554,100)
Outputing surface
Shifting x-vertical texture on prefab to origin: (0,0) to pos (1554,-1896,100)
Result shift is (-1554,100)
Outputing surface
Shifting horizontal texture on prefab to origin: (0,0) to pos (1554,-1896)
Result shift is (-1554,-1896)
Outputing surface
Shifting horizontal texture on prefab to origin: (0,0) to pos (1554,-1896)
Result shift is (-1554,-1896)
Outputing surface
Shifting y-vertical texture on prefab to origin: (0,20) to pos (1554,-1896,100)
Result shift is (1896,120)
Outputing surface
Shifting y-vertical texture on prefab to origin: (0,0) to pos (1554,-1896,100)
Result shift is (1896,100)
Outputing surface
Shifting x-vertical texture on prefab to origin: (0,0) to pos (1554,-1896,100)
Result shift is (-1554,100)
Outputing surface
Shifting x-vertical texture on prefab to origin: (0,0) to pos (1554,-1896,100)
Result shift is (-1554,100)
Outputing surface
Shifting horizontal texture on prefab to origin: (0,0) to pos (1554,-1896)
Result shift is (-1554,-1896)
Outputing surface
Shifting horizontal texture on prefab to origin: (0,0) to pos (1554,-1896)
Result shift is (-1554,-1896)
Outputing surface
Shifting y-vertical texture on prefab to origin: (0,0) to pos (1554,-1896,100)
Result shift is (1896,100)
Outputing surface
Shifting y-vertical texture on prefab to origin: (0,20) to pos (1554,-1896,100)
Result shift is (1896,120)
Outputing surface
Shifting x-vertical texture on prefab to origin: (0,0) to pos (1554,-1896,100)
Result shift is (-1554,100)
Outputing surface
Shifting x-vertical texture on prefab to origin: (0,0) to pos (1554,-1896,100)
Result shift is (-1554,100)
Outputing surface
Shifting horizontal texture on prefab to origin: (0,0) to pos (1554,-1896)
Result shift is (-1554,-1896)
Outputing surface
Shifting horizontal texture on prefab to origin: (0,0) to pos (1554,-1896)
Result shift is (-1554,-1896)
Outputing surface
Shifting y-vertical texture on prefab to origin: (0,0) to pos (1554,-1896,100)
Result shift is (1896,100)
Outputing surface
Shifting y-vertical texture on prefab to origin: (0,0) to pos (1554,-1896,100)
Result shift is (1896,100)
Outputing surface
Shifting x-vertical texture on prefab to origin: (32,20) to pos (1554,-1896,100)
Result shift is (-1522,120)
Outputing surface
Shifting x-vertical texture on prefab to origin: (0,0) to pos (1554,-1896,100)
Result shift is (-1554,100)
Outputing surface
Shifting horizontal texture on prefab to origin: (0,0) to pos (1554,-1896)
Result shift is (-1554,-1896)
Outputing surface
Shifting horizontal texture on prefab to origin: (0,0) to pos (1554,-1896)
Result shift is (-1554,-1896)
Outputing surface
Shifting y-vertical texture on prefab to origin: (0,0) to pos (1554,-1896,100)
Result shift is (1896,100)
Outputing surface
Shifting y-vertical texture on prefab to origin: (0,0) to pos (1554,-1896,100)
Result shift is (1896,100)
Outputing surface
Shifting x-vertical texture on prefab to origin: (0,0) to pos (1554,-1896,100)
Result shift is (-1554,100)
Outputing surface
Shifting x-vertical texture on prefab to origin: (32,0) to pos (1554,-1896,100)
Result shift is (-1522,100)
Outputting prefabs for final room
Attempting to output prefab _endroom_floor
.. searching list
CPrefab::Output, We have list of 2 entities
Outputing surface
Shifting horizontal texture on prefab to origin: (0,0) to pos (1146,-2024)
Result shift is (-1146,-2024)
Outputing surface
Shifting horizontal texture on prefab to origin: (0,0) to pos (1146,-2024)
Result shift is (-1146,-2024)
Outputing surface
Outputing surface
Outputing surface
Outputing surface
Outputing surface
Outputing surface
Outputing surface
Outputing surface
Outputing surface
Outputing surface
Outputing surface
Outputing surface
Outputing surface
Outputing surface
Outputing surface
Outputing surface
Outputing surface
Shifting horizontal texture on prefab to origin: (0,0) to pos (1146,-2024)
Result shift is (-1146,-2024)
Outputing surface
Shifting horizontal texture on prefab to origin: (0,0) to pos (1146,-2024)
Result shift is (-1146,-2024)
Outputing surface
Outputing surface
Outputing surface
Outputing surface
Outputing surface
Outputing surface
Outputing surface
Outputing surface
Outputing surface
Outputing surface
Outputing surface
Outputing surface
Outputing surface
Outputing surface
Outputing surface
Outputing surface
Attempting to output prefab _endroom_ceil
.. searching list
CPrefab::Output, We have list of 2 entities
Outputing surface
Shifting horizontal texture on prefab to origin: (0,0) to pos (1146,-2024)
Result shift is (-1146,-2024)
Outputing surface
Shifting horizontal texture on prefab to origin: (0,0) to pos (1146,-2024)
Result shift is (-1146,-2024)
Outputing surface
Outputing surface
Outputing surface
Outputing surface
Outputing surface
Outputing surface
Outputing surface
Outputing surface
Outputing surface
Outputing surface
Outputing surface
Outputing surface
Outputing surface
Outputing surface
Outputing surface
Outputing surface
Attempting to output prefab e_endroom_switch
.. searching list
.. not in pre-loaded list
Attempting to load prefab e_endroom_switch
Prefab loaded ok
Outputting new prefab e_endroom_switch
CPrefab::Output, We have list of 2 entities
Attempting to output prefab _end_vertvent
.. searching list
CPrefab::Output, We have list of 1 entities
Outputing surface
Shifting horizontal texture on prefab to origin: (0,0) to pos (-65,331)
Result shift is (65,331)
Outputing surface
Shifting horizontal texture on prefab to origin: (0,0) to pos (-65,331)
Result shift is (65,331)
Outputing surface
Shifting y-vertical texture on prefab to origin: (0,0) to pos (-65,331,60)
Result shift is (-331,60)
Outputing surface
Shifting y-vertical texture on prefab to origin: (0,0) to pos (-65,331,60)
Result shift is (-331,60)
Outputing surface
Shifting x-vertical texture on prefab to origin: (0,0) to pos (-65,331,60)
Result shift is (65,60)
Outputing surface
Shifting x-vertical texture on prefab to origin: (32,0) to pos (-65,331,60)
Result shift is (97,60)
Outputing surface
Shifting horizontal texture on prefab to origin: (0,0) to pos (-65,331)
Result shift is (65,331)
Outputing surface
Shifting horizontal texture on prefab to origin: (32,0) to pos (-65,331)
Result shift is (97,331)
Outputing surface
Shifting y-vertical texture on prefab to origin: (0,0) to pos (-65,331,60)
Result shift is (-331,60)
Outputing surface
Shifting y-vertical texture on prefab to origin: (0,0) to pos (-65,331,60)
Result shift is (-331,60)
Outputing surface
Shifting x-vertical texture on prefab to origin: (32,0) to pos (-65,331,60)
Result shift is (97,60)
Outputing surface
Shifting x-vertical texture on prefab to origin: (0,0) to pos (-65,331,60)
Result shift is (65,60)
Outputing surface
Shifting horizontal texture on prefab to origin: (0,0) to pos (-65,331)
Result shift is (65,331)
Outputing surface
Shifting horizontal texture on prefab to origin: (0,0) to pos (-65,331)
Result shift is (65,331)
Outputing surface
Shifting y-vertical texture on prefab to origin: (32,0) to pos (-65,331,60)
Result shift is (-299,60)
Outputing surface
Shifting y-vertical texture on prefab to origin: (0,0) to pos (-65,331,60)
Result shift is (-331,60)
Outputing surface
Shifting x-vertical texture on prefab to origin: (0,0) to pos (-65,331,60)
Result shift is (65,60)
Outputing surface
Shifting x-vertical texture on prefab to origin: (0,0) to pos (-65,331,60)
Result shift is (65,60)
Outputing surface
Shifting horizontal texture on prefab to origin: (0,0) to pos (-65,331)
Result shift is (65,331)
Outputing surface
Shifting horizontal texture on prefab to origin: (0,0) to pos (-65,331)
Result shift is (65,331)
Outputing surface
Shifting y-vertical texture on prefab to origin: (0,0) to pos (-65,331,60)
Result shift is (-331,60)
Outputing surface
Shifting y-vertical texture on prefab to origin: (32,0) to pos (-65,331,60)
Result shift is (-299,60)
Outputing surface
Shifting x-vertical texture on prefab to origin: (0,0) to pos (-65,331,60)
Result shift is (65,60)
Outputing surface
Shifting x-vertical texture on prefab to origin: (0,0) to pos (-65,331,60)
Result shift is (65,60)
Outputing surface
Shifting horizontal texture on prefab to origin: (32,32) to pos (-65,331)
Result shift is (97,363)
Outputing surface
Shifting horizontal texture on prefab to origin: (0,0) to pos (-65,331)
Result shift is (65,331)
Outputing surface
Shifting y-vertical texture on prefab to origin: (0,0) to pos (-65,331,60)
Result shift is (-331,60)
Outputing surface
Shifting y-vertical texture on prefab to origin: (0,0) to pos (-65,331,60)
Result shift is (-331,60)
Outputing surface
Shifting x-vertical texture on prefab to origin: (0,0) to pos (-65,331,60)
Result shift is (65,60)
Outputing surface
Shifting x-vertical texture on prefab to origin: (32,0) to pos (-65,331,60)
Result shift is (97,60)
Outputing surface
Shifting horizontal texture on prefab to origin: (0,0) to pos (-65,331)
Result shift is (65,331)
Outputing surface
Shifting horizontal texture on prefab to origin: (32,0) to pos (-65,331)
Result shift is (97,331)
Outputing surface
Shifting y-vertical texture on prefab to origin: (0,0) to pos (-65,331,60)
Result shift is (-331,60)
Outputing surface
Shifting y-vertical texture on prefab to origin: (0,0) to pos (-65,331,60)
Result shift is (-331,60)
Outputing surface
Shifting x-vertical texture on prefab to origin: (0,0) to pos (-65,331,60)
Result shift is (65,60)
Outputing surface
Shifting x-vertical texture on prefab to origin: (0,0) to pos (-65,331,60)
Result shift is (65,60)
Outputing surface
Shifting horizontal texture on prefab to origin: (0,0) to pos (-65,331)
Result shift is (65,331)
Outputing surface
Shifting horizontal texture on prefab to origin: (0,0) to pos (-65,331)
Result shift is (65,331)
Outputing surface
Shifting y-vertical texture on prefab to origin: (0,20) to pos (-65,331,60)
Result shift is (-331,80)
Outputing surface
Shifting y-vertical texture on prefab to origin: (0,0) to pos (-65,331,60)
Result shift is (-331,60)
Outputing surface
Shifting x-vertical texture on prefab to origin: (0,0) to pos (-65,331,60)
Result shift is (65,60)
Outputing surface
Shifting x-vertical texture on prefab to origin: (0,0) to pos (-65,331,60)
Result shift is (65,60)
Outputing surface
Shifting horizontal texture on prefab to origin: (0,0) to pos (-65,331)
Result shift is (65,331)
Outputing surface
Shifting horizontal texture on prefab to origin: (0,0) to pos (-65,331)
Result shift is (65,331)
Outputing surface
Shifting y-vertical texture on prefab to origin: (0,0) to pos (-65,331,60)
Result shift is (-331,60)
Outputing surface
Shifting y-vertical texture on prefab to origin: (0,20) to pos (-65,331,60)
Result shift is (-331,80)
Outputing surface
Shifting x-vertical texture on prefab to origin: (0,0) to pos (-65,331,60)
Result shift is (65,60)
Outputing surface
Shifting x-vertical texture on prefab to origin: (0,0) to pos (-65,331,60)
Result shift is (65,60)
Outputing surface
Shifting horizontal texture on prefab to origin: (0,0) to pos (-65,331)
Result shift is (65,331)
Outputing surface
Shifting horizontal texture on prefab to origin: (0,0) to pos (-65,331)
Result shift is (65,331)
Outputing surface
Shifting y-vertical texture on prefab to origin: (0,20) to pos (-65,331,60)
Result shift is (-331,80)
Outputing surface
Shifting y-vertical texture on prefab to origin: (0,0) to pos (-65,331,60)
Result shift is (-331,60)
Outputing surface
Shifting x-vertical texture on prefab to origin: (0,0) to pos (-65,331,60)
Result shift is (65,60)
Outputing surface
Shifting x-vertical texture on prefab to origin: (0,0) to pos (-65,331,60)
Result shift is (65,60)
Outputing surface
Shifting horizontal texture on prefab to origin: (0,0) to pos (-65,331)
Result shift is (65,331)
Outputing surface
Shifting horizontal texture on prefab to origin: (0,0) to pos (-65,331)
Result shift is (65,331)
Outputing surface
Shifting y-vertical texture on prefab to origin: (0,0) to pos (-65,331,60)
Result shift is (-331,60)
Outputing surface
Shifting y-vertical texture on prefab to origin: (0,20) to pos (-65,331,60)
Result shift is (-331,80)
Outputing surface
Shifting x-vertical texture on prefab to origin: (0,0) to pos (-65,331,60)
Result shift is (65,60)
Outputing surface
Shifting x-vertical texture on prefab to origin: (0,0) to pos (-65,331,60)
Result shift is (65,60)
Outputing surface
Shifting horizontal texture on prefab to origin: (0,0) to pos (-65,331)
Result shift is (65,331)
Outputing surface
Shifting horizontal texture on prefab to origin: (0,0) to pos (-65,331)
Result shift is (65,331)
Outputing surface
Shifting y-vertical texture on prefab to origin: (0,0) to pos (-65,331,60)
Result shift is (-331,60)
Outputing surface
Shifting y-vertical texture on prefab to origin: (0,0) to pos (-65,331,60)
Result shift is (-331,60)
Outputing surface
Shifting x-vertical texture on prefab to origin: (32,20) to pos (-65,331,60)
Result shift is (97,80)
Outputing surface
Shifting x-vertical texture on prefab to origin: (0,0) to pos (-65,331,60)
Result shift is (65,60)
Outputing surface
Shifting horizontal texture on prefab to origin: (0,0) to pos (-65,331)
Result shift is (65,331)
Outputing surface
Shifting horizontal texture on prefab to origin: (0,0) to pos (-65,331)
Result shift is (65,331)
Outputing surface
Shifting y-vertical texture on prefab to origin: (0,0) to pos (-65,331,60)
Result shift is (-331,60)
Outputing surface
Shifting y-vertical texture on prefab to origin: (0,0) to pos (-65,331,60)
Result shift is (-331,60)
Outputing surface
Shifting x-vertical texture on prefab to origin: (0,0) to pos (-65,331,60)
Result shift is (65,60)
Outputing surface
Shifting x-vertical texture on prefab to origin: (32,0) to pos (-65,331,60)
Result shift is (97,60)
Outputting prefabs for final room
Attempting to output prefab _endroom_floor
.. searching list
CPrefab::Output, We have list of 2 entities
Outputing surface
Shifting horizontal texture on prefab to origin: (0,0) to pos (343,203)
Result shift is (-343,203)
Outputing surface
Shifting horizontal texture on prefab to origin: (0,0) to pos (343,203)
Result shift is (-343,203)
Outputing surface
Outputing surface
Outputing surface
Outputing surface
Outputing surface
Outputing surface
Outputing surface
Outputing surface
Outputing surface
Outputing surface
Outputing surface
Outputing surface
Outputing surface
Outputing surface
Outputing surface
Outputing surface
Outputing surface
Shifting horizontal texture on prefab to origin: (0,0) to pos (343,203)
Result shift is (-343,203)
Outputing surface
Shifting horizontal texture on prefab to origin: (0,0) to pos (343,203)
Result shift is (-343,203)
Outputing surface
Outputing surface
Outputing surface
Outputing surface
Outputing surface
Outputing surface
Outputing surface
Outputing surface
Outputing surface
Outputing surface
Outputing surface
Outputing surface
Outputing surface
Outputing surface
Outputing surface
Outputing surface
Attempting to output prefab _endroom_ceil
.. searching list
CPrefab::Output, We have list of 2 entities
Outputing surface
Shifting horizontal texture on prefab to origin: (0,0) to pos (343,203)
Result shift is (-343,203)
Outputing surface
Shifting horizontal texture on prefab to origin: (0,0) to pos (343,203)
Result shift is (-343,203)
Outputing surface
Outputing surface
Outputing surface
Outputing surface
Outputing surface
Outputing surface
Outputing surface
Outputing surface
Outputing surface
Outputing surface
Outputing surface
Outputing surface
Outputing surface
Outputing surface
Outputing surface
Outputing surface
Attempting to output prefab w_endroom_switch
.. searching list
.. not in pre-loaded list
Attempting to load prefab w_endroom_switch
Prefab loaded ok
Outputting new prefab w_endroom_switch
CPrefab::Output, We have list of 2 entities
 #### Outputing Normal portal brushes ####
 #### Outputing special prefabs ####
Adding health and armour chargers
Attempting to output prefab s_wall_health
.. searching list
CPrefab::Output, We have list of 2 entities
Special brushes only, skipping worldspawn entity
Outputting key-value pairs for special brush
Outputting key-value "classname" "func_healthcharger"
Outputing surface
Shifting x-vertical texture on prefab to origin: (-8,-8) to pos (-50,652,20)
Result shift is (42,12)
Outputing surface
Shifting y-vertical texture on prefab to origin: (8,-32) to pos (-50,652,20)
Result shift is (-644,-12)
Outputing surface
Shifting y-vertical texture on prefab to origin: (8,-32) to pos (-50,652,20)
Result shift is (-644,-12)
Outputing surface
Shifting horizontal texture on prefab to origin: (-40,-32) to pos (-50,652)
Result shift is (10,-684)
Outputing surface
Shifting horizontal texture on prefab to origin: (-40,-32) to pos (-50,652)
Result shift is (10,-684)
Outputing surface
Shifting x-vertical texture on prefab to origin: (32,0) to pos (-50,652,20)
Result shift is (132,40)
Attempting to output prefab s_wall_hev
.. searching list
CPrefab::Output, We have list of 2 entities
Special brushes only, skipping worldspawn entity
Outputting key-value pairs for special brush
Outputting key-value "classname" "func_recharge"
Outputing surface
Shifting y-vertical texture on prefab to origin: (0,0) to pos (152,652,20)
Result shift is (-1304,40)
Outputing surface
Shifting y-vertical texture on prefab to origin: (0,0) to pos (152,652,20)
Result shift is (-1304,40)
Outputing surface
Shifting horizontal texture on prefab to origin: (0,0) to pos (152,652)
Result shift is (-304,1304)
Outputing surface
Shifting horizontal texture on prefab to origin: (0,0) to pos (152,652)
Result shift is (-304,1304)
Outputing surface
Shifting x-vertical texture on prefab to origin: (64,0) to pos (152,652,20)
Result shift is (-544,80)
Outputing surface
Shifting x-vertical texture on prefab to origin: (0,0) to pos (152,652,20)
Result shift is (-152,20)
Attempting to output prefab _end_vertvent
.. searching list
CPrefab::Output, We have list of 1 entities
Special brushes only, skipping worldspawn entity
No special entities
Outputting prefabs for final room
Attempting to output prefab _endroom_floor
.. searching list
CPrefab::Output, We have list of 2 entities
Special brushes only, skipping worldspawn entity
Outputting key-value pairs for special brush
Outputting key-value "classname" "func_breakable"
Outputting key-value "spawnflags" "1"
Outputting key-value "health" "1"
Outputting key-value "material" "0"
Outputting key-value "explosion" "0"
Outputting key-value "delay" "0"
Outputting key-value "spawnobject" "0"
Outputting key-value "explodemagnitude" "50"
Outputting key-value "renderfx" "1"
Outputting key-value "rendermode" "0"
Outputting key-value "renderamt" "0"
Outputting key-value "rendercolor" "0 0 0"
Outputting key-value "targetname" "endfloor"
Outputing surface
Shifting horizontal texture on prefab to origin: (0,0) to pos (1146,-2024)
Result shift is (-1146,-2024)
Outputing surface
Outputing surface
Outputing surface
Outputing surface
Attempting to output prefab _endroom_ceil
.. searching list
CPrefab::Output, We have list of 2 entities
Special brushes only, skipping worldspawn entity
Outputting key-value pairs for special brush
Outputting key-value "classname" "func_breakable"
Outputting key-value "spawnflags" "1"
Outputting key-value "targetname" "endceil"
Outputting key-value "health" "1"
Outputting key-value "material" "0"
Outputting key-value "explosion" "0"
Outputting key-value "delay" "0"
Outputting key-value "spawnobject" "0"
Outputting key-value "explodemagnitude" "40"
Outputting key-value "renderfx" "0"
Outputting key-value "rendermode" "0"
Outputting key-value "renderamt" "0"
Outputting key-value "rendercolor" "0 0 0"
Outputing surface
Shifting horizontal texture on prefab to origin: (0,0) to pos (1146,-2024)
Result shift is (-1146,-2024)
Outputing surface
Outputing surface
Outputing surface
Outputing surface
Attempting to output prefab e_endroom_switch
.. searching list
CPrefab::Output, We have list of 2 entities
Special brushes only, skipping worldspawn entity
Outputting key-value pairs for special brush
Outputting key-value "classname" "func_button"
Outputting key-value "spawnflags" "65"
Outputting key-value "renderfx" "0"
Outputting key-value "rendermode" "0"
Outputting key-value "renderamt" "0"
Outputting key-value "rendercolor" "0 0 0"
Outputting key-value "speed" "5"
Outputting key-value "health" "0"
Outputting key-value "lip" "0"
Outputting key-value "sounds" "0"
Outputting key-value "wait" "3"
Outputting key-value "delay" "2"
Outputting key-value "locked_sound" "0"
Outputting key-value "unlocked_sound" "5"
Outputting key-value "locked_sentence" "0"
Outputting key-value "unlocked_sentence" "0"
Outputting key-value "target" "end1"
Outputing surface
Shifting horizontal texture on prefab to origin: (0,0) to pos (706,-2024)
Result shift is (-706,-2024)
Outputing surface
Shifting horizontal texture on prefab to origin: (0,0) to pos (706,-2024)
Result shift is (-706,-2024)
Outputing surface
Shifting y-vertical texture on prefab to origin: (32,32) to pos (706,-2024,-640)
Result shift is (-1992,-608)
Outputing surface
Shifting y-vertical texture on prefab to origin: (32,32) to pos (706,-2024,-640)
Result shift is (2056,-608)
Outputing surface
Shifting x-vertical texture on prefab to origin: (32,32) to pos (706,-2024,-640)
Result shift is (738,-608)
Outputing surface
Shifting x-vertical texture on prefab to origin: (32,32) to pos (706,-2024,-640)
Result shift is (-674,-608)
Attempting to output prefab _end_vertvent
.. searching list
CPrefab::Output, We have list of 1 entities
Special brushes only, skipping worldspawn entity
No special entities
Outputting prefabs for final room
Attempting to output prefab _endroom_floor
.. searching list
CPrefab::Output, We have list of 2 entities
Special brushes only, skipping worldspawn entity
Outputting key-value pairs for special brush
Outputting key-value "classname" "func_breakable"
Outputting key-value "spawnflags" "1"
Outputting key-value "health" "1"
Outputting key-value "material" "0"
Outputting key-value "explosion" "0"
Outputting key-value "delay" "0"
Outputting key-value "spawnobject" "0"
Outputting key-value "explodemagnitude" "50"
Outputting key-value "renderfx" "1"
Outputting key-value "rendermode" "0"
Outputting key-value "renderamt" "0"
Outputting key-value "rendercolor" "0 0 0"
Outputting key-value "targetname" "endfloor"
Outputing surface
Shifting horizontal texture on prefab to origin: (0,0) to pos (343,203)
Result shift is (-343,203)
Outputing surface
Outputing surface
Outputing surface
Outputing surface
Attempting to output prefab _endroom_ceil
.. searching list
CPrefab::Output, We have list of 2 entities
Special brushes only, skipping worldspawn entity
Outputting key-value pairs for special brush
Outputting key-value "classname" "func_breakable"
Outputting key-value "spawnflags" "1"
Outputting key-value "targetname" "endceil"
Outputting key-value "health" "1"
Outputting key-value "material" "0"
Outputting key-value "explosion" "0"
Outputting key-value "delay" "0"
Outputting key-value "spawnobject" "0"
Outputting key-value "explodemagnitude" "40"
Outputting key-value "renderfx" "0"
Outputting key-value "rendermode" "0"
Outputting key-value "renderamt" "0"
Outputting key-value "rendercolor" "0 0 0"
Outputing surface
Shifting horizontal texture on prefab to origin: (0,0) to pos (343,203)
Result shift is (-343,203)
Outputing surface
Outputing surface
Outputing surface
Outputing surface
Attempting to output prefab w_endroom_switch
.. searching list
CPrefab::Output, We have list of 2 entities
Special brushes only, skipping worldspawn entity
Outputting key-value pairs for special brush
Outputting key-value "classname" "func_button"
Outputting key-value "spawnflags" "65"
Outputting key-value "renderfx" "0"
Outputting key-value "rendermode" "0"
Outputting key-value "renderamt" "0"
Outputting key-value "rendercolor" "0 0 0"
Outputting key-value "speed" "5"
Outputting key-value "health" "0"
Outputting key-value "lip" "0"
Outputting key-value "sounds" "0"
Outputting key-value "wait" "3"
Outputting key-value "delay" "2"
Outputting key-value "locked_sound" "0"
Outputting key-value "unlocked_sound" "5"
Outputting key-value "locked_sentence" "0"
Outputting key-value "unlocked_sentence" "0"
Outputting key-value "target" "end1"
Outputing surface
Shifting horizontal texture on prefab to origin: (0,0) to pos (783,203)
Result shift is (-783,203)
Outputing surface
Shifting horizontal texture on prefab to origin: (0,0) to pos (783,203)
Result shift is (-783,203)
Outputing surface
Shifting y-vertical texture on prefab to origin: (32,32) to pos (783,203,-680)
Result shift is (235,-648)
Outputing surface
Shifting y-vertical texture on prefab to origin: (32,32) to pos (783,203,-680)
Result shift is (-171,-648)
Outputing surface
Shifting x-vertical texture on prefab to origin: (32,32) to pos (783,203,-680)
Result shift is (815,-648)
Outputing surface
Shifting x-vertical texture on prefab to origin: (32,32) to pos (783,203,-680)
Result shift is (-751,-648)
 #### Outputing special portal brushes ####
 #### Outputing entities ####
  Room 0 info_nodes:
 Placing info_node for direction SOUTH with offset 254,40
  Room 1 info_nodes:
 Placing info_node for direction NORTH with offset 212,296
 Placing info_node for direction SOUTH with offset 180,40
  Room 2 info_nodes:
 Placing info_node for direction NORTH with offset 158,488
 Placing info_node for direction EAST with offset 438,264
  Room 3 info_nodes:
 Placing info_node for direction SOUTH with offset 258,40
 Placing info_node for direction WEST with offset 40,264
  Room 4 info_nodes:
 Placing info_node for direction NORTH with offset 256,286
 Placing info_node for direction EAST with offset 298,104
 Placing info_node for direction WEST with offset 40,126
  Room 5 info_nodes:
 Placing info_node for direction SOUTH with offset 376,40
 Placing info_node for direction WEST with offset 40,306
  Room 8 info_nodes:
 Placing info_node for direction EAST with offset 440,370
PutRailingOnBlock called, dir = 1, block (618,-1984)(1158,-1864)
Outputting big thing to (888,-1537) of split room, Floor Height = 0
  Room 6 info_nodes:
 Placing info_node for direction NORTH with offset 396,562
 Placing info_node for direction SOUTH with offset 408,40
PutRailingOnBlock called, dir = 0, block (738,-2244)(1021,-2124)
PutRailingOnBlock called, dir = 3, block (738,-2244)(1021,-2124)
Outputting big thing to (1021,-2497) of split room, Floor Height = 0
  Room 7 info_nodes:
 Placing info_node for direction NORTH with offset 288,654
 Placing info_node for direction EAST with offset 546,634
 Placing info_node for direction WEST with offset 40,84
  Room 9 info_nodes:
 Placing info_node for direction SOUTH with offset 240,40
 Placing info_node for direction WEST with offset 40,66
Outputting entities for final room
Outputting small thing to (619,-2834) of split room, Floor Height = 0
  Room 12 info_nodes:
 Placing info_node for direction EAST with offset 490,572
 Placing info_node for direction WEST with offset 40,342
  Room 13 info_nodes:
 Placing info_node for direction NORTH with offset 240,490
 Placing info_node for direction SOUTH with offset 240,40
  Room 15 info_nodes:
 Placing info_node for direction EAST with offset 336,342
  Room 14 info_nodes:
 Placing info_node for direction NORTH with offset 240,498
Making map
 - Deleting CRBasic, removing prefab list
 - Deleting CRBasic, removing prefab list
 - Deleting CRBasic, removing prefab list
 - Deleting CRBasic, removing prefab list
 - Deleting CRBasic, removing prefab list
 - Deleting CRBasic, removing prefab list
 - Deleting CRBasic, removing prefab list
 - Deleting CRBasic, removing prefab list
 - Deleting CRBasic, removing prefab list
 - Deleting CRBasic, removing prefab list
 - Deleting CRBasic, removing prefab list
 - Deleting CRBasic, removing prefab list
 - Deleting CRBasic, removing prefab list
 - Deleting CRBasic, removing prefab list
 - Deleting CRBasic, removing prefab list
 - Deleting CRBasic, removing prefab list
 - Deleting CRBasic, removing prefab list
 - Deleting CRBasic, removing prefab list
 - Deleting CRBasic, removing prefab list
 - Deleting CRBasic, removing prefab list
 -------------------------------- Level Cleared --------------------------------
Finished ok
 -------------------------------- Level Cleared --------------------------------
Finished ok
